/* enableAudioSyncedTimerフラグを有効にしてプレーヤを作成 */ CriAtomExPlayer player = new CriAtomExPlayer(true); /* 再生するキューシートとキュー名をプレーヤに設定 */ player.SetCue(CriAtom.GetAcb("<CueSheetName>"), "<CueName>"); /* 再生開始 */ CriAtomExPlayback playback = player.Start(); ... /* 音声に同期した再生時刻を取得 */ long playTime = playback.GetTimeSyncedWithAudio();
using UnityEngine; using System.Collections; public class MyAtomSource : CriAtomSource { protected override void InternalInitialize() { CriAtomPlugin.InitializeLibrary(); /* enableAudioSyncedTimerフラグを有効にしてプレーヤを作成 */ this.player = new CriAtomExPlayer(true); this.source = new CriAtomEx3dSource(); } }