﻿/****************************************************************************
 *
 * CRIWARE SDK for Unreal Engine
 *
 * Copyright (c) 2023 CRI Middleware Co., Ltd.
 *
 * Title   : Release notes
 * File    : release_criware_sdk_unrealengine_en.txt
 * Date    : 2024-08-05
 * Version : 2.03.01
 *
 ****************************************************************************/

/*--------------------------------------------------------------------------*
 *
 * [Contents]
 * 1.　About the CRIWARE SDK for Unreal Engine
 * 2.　Version information
 * 　2.1 About this release
 * 3.　How to use this SDK
 * 　3.1 Directory structure
 * 　3.2 Manual
 * 4.　Development/Operating environment
 * 　4.1 Development Environment
 * 　4.2 Application Operating environment
 * 5.　Attention
 * 　5.1 Restrictions
 * 　5.2 Migrating to CRI Atom Tools Ver.3
 * 　5.3 Deprecated API to be removed
 *
 * 　About the handling of the SDK
 *
 *--------------------------------------------------------------------------*/

1.　About the CRIWARE SDK for Unreal Engine
　The “CRIWARE SDK for Unreal Engine” includes the CRIWARE Unreal Engine plugin
to integrate the features of CRIWARE with Unreal Engine, and the relevant documentation.
　Note that you need to download the Unreal Engine before using the CRIWARE Unreal
Engine plugin.
(Note that this package does not include Unreal Engine.)


2.　Version information
2.1 This release
(1)　SDK
　　CRIWARE SDK for Unreal Engine                : Ver.2.03.01

(2) Unreal Engine plugin
　　CRIWARE Unreal Engine plugin                 : Ver.2.03.01

3.　How to use this SDK
3.1 Directory structure
　The directory structure of the CRIWARE SDK for Unreal Engine is described below:

   cri
   |
   +- docs                  : Release note / Revision History
   +- UnrealEngine          [Unreal Engine-specific]
   |   +- Engine            : plugin files
   |   +- Samples           : sample project
   |
   +- common                [Common to all platforms]
       +---license          : License agreement

3.2 Manual
　The manual is located in:

　- “CRIWARE Unreal Engine plugin manual”
　　/UnrealEngine/Engine/Documentation/Source/CriWare/HTML/JPN/index.html

　For details about how to install, refer to the above manual.

4.　Development/Operating environment
　You can use this version in the following environment:

4.1 Development Environment
- Unreal Engine 5.4.2
(1) PC
- Microsoft Windows 11 64-bit edition
- Microsoft Visual Studio 2022
(2) macOS
- Xcode Version : Xcode 14.2+
- OS            : macOS Ventura 13+
(3) Android
- Android Studio : 4.0
- Android NDK : r25b
- Android SDK : 32
(4) iOS
- macOS         : Latest macOS 13 Ventura
- Xcode Version : Latest Xcode 14.2+
- iOS           : iOS 15+
- Graphics API  : Metal 2.4 and Metal 3.0

4.2 Application Operating environment
(1) PC
- Microsoft Windows 11 64-bit edition
(2) macOS
- Xcode Version : Xcode 14.2
- OS            : macOS Ventura 13
- Device        : MacBook Pro (13-inch, 2017)
(3) Android
- Android SDK Tools : Revision 32
- Android NDK       : Revision r25b (for Windows x86_64)
- OS                : Android 4.4.2, Android 12.0.0
- Device            : Galaxy S8+ (SCV35), AVD for x86_64
- ABI               : armeabi-v7a, arm64-v8a, x86_64
(4) iOS
- Xcode Version : Xcode 14.2
- OS            : iOS 15
- Device        : iPhone14

5.　Attention
5.1 Restrictions
　- Note that in this version, you cannot link the McDSP native library
included with the ADX2 SDK to your Unreal Engine project to build the editor.
　　This issue will be fixed in a future update.

5.2 Migrating to CRI Atom Tools Ver.3
　To open a Ver.2 project file (created with Ver.2.27.01 or prior) in
CRI Atom Craft Ver.3, it must be first converted to a Ver.3 project.
　To do so, use the CRI Atom Craft Project Updater to convert it
before loading it with CRI Atom Craft.
　You can download this Project Updater from the CRI Technical Support Website.

　For more details, refer to the “CRI Atom Craft Project Updater” section
of the manual.

5.3  Deprecated API to be removed
　The CRIWARE Unreal Engine plugin functions that are deprecated have the UE_DEPRECATED macro as part of their declarations. These functions may be removed in future updates.
　Check the message string passed as an argument to the UE_DEPRECATED macro
and use the recommended API instead.


/*--------------------------------------------------------------------------*
 *
 *　* About the handling of the SDK
 *　　All information provided by CRI Middleware Co., Ltd. in this SDK is confidential.
 *
 *　　Before using this SDK, make sure that you have signed a non-disclosure agreement with us and conform to its terms.
 *　
 *
 *--------------------------------------------------------------------------*/



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