For open world games

In open world games, it is difficult to predict in advance when sound will be needed, so
memory must be divided into small pieces, and the cue sheet must also be divided into small pieces.

Points to note when streaming playback

If playback delays are not an issue and there are a sufficient number of streams, it is possible to reduce the number of cue sheet divisions by using streaming playback.
However, streaming playback also affects the loading of other data, so there is a risk of increased loading times. It is important to design with these points in mind.

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