Changing the Sound Dynamically Based On the Game Context

Changing the Sound Dynamically Based on the Game Context

Using AISAC, you can modify several parameters of a sound in real-time, based on a single value coming from the game.
This a good example of tasks separation between the programmer and the sound designer. It is easy for the programmer to always send a control value in the same way and in the same range, and it is convenient for the sound designer to keep control over what this value means in term of sound modification.
Here for example we simulate the sound of a helicopter.

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Steps

1. Add a Cue.

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2. Add an AISAC.

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3. Edit the curve.

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4. Start playback and check.

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