The session window allows you to do the following operations without leaving the tool.
A player is an object that controls playback for cues.
It controls 3D positioning and AISAC control.
In the session window, you can try out various operations on the "player" that is normally handled by the program.
You can preview by dropping and adding the cue you want to preview to the player.
You can save, reload, and switch session settings as scenes.
Item | Description |
---|---|
Scene menu | Displays the scene menu. |
Prev/Next | Switches the scene. |
Save | Saves the state of the current scene. |
Reset | Reset the current scene. The list of Cues remains unchanged. |
Init | Initializes the current scene. The list of Cues is also cleared. |
Reload | Returns to the last saved scene. |
Various view buttons | Shows / Hides various views. |
Item | Description |
---|---|
Scene Name | Switches scenes. The current status is automatically saved when switching. |
Duplicate | Based on the current scene, creates a new scene and save. |
Rename | Changes the name of the current scene. |
Delete | Deletes the current scene. |
Revert All Scene... | Deletes all scenes and return to the initial state. |
Open Session Folder... | Displays the folder where the session information is saved. |
You can switch Mixers and snapshots.
You can specify the snapshot switching time.
It will be reset when unchecked.
You can change the value of game variables.
It will be reset when unchecked.
You can stop or update Category volumes.
It will be reset when unchecked.
If there is an AISAC linked to the Category you can change that AISAC.
The 3D position of the source and listener can be manipulated to check the localisation and the way distance attenuation is applied.
Operation is initially disabled. Operation is enabled when all of the following conditions are met.
For more information see '3D Positioning'.
By choosing the listener as the target of the operation, you can change its position.
You can manipulate the position of the selected target in the 2D view on the left.
You can zoom in and out of the display range by using the wheel.
You can view a list of the players you have created, and perform stop processing, volume changes, 3D flags, and fader settings for each player.
A minimum of 2 players and a maximum of 16 players can be created.
You can stop and reset the Player, and switch the display of each view.
This views can be rearranged or windowed.
You can add a Cue by dragging it from the Work Unit tree and dropping it on the window.
When you drop a Cue folder or a CueSheet, all the Cues it contains are added.
(Up to 200 Cues can be added to a single Player.)
You can play / stop / pause single Cues by using the Cue transport panel.
In the runtime, this operation is performed by using a PlaybackID.
Stop behavior varies depending on conditions
Right-click to delete the currently selected Cue.
The transport playback button highlights during playback.
You can change its position by pressing the "Up" button.
You can play a Cue by pressing the corresponding key, displayed in the "Shortcut" column.
It works only when this window has the focus.
You can change the AISAC control.
The AISAC control of a Linked Cue will not be displayed.
It will be reset when unchecked.
You can select a Selector Label.
It will be reset when unchecked.
You can switch between Blocks. Only available blocks are displayed in the currently selected Cue.