: /* ボイスプールの作成 */ criAtomExVoicePool_SetDefaultConfigForStandardVoicePool(&pool_config); pool_config.num_voices = SMP_MAX_STREAMS; pool_config.player_config.streaming_flag = CRI_TRUE; app_obj->pool = criAtomExVoicePool_AllocateStandardVoicePool(&pool_config, NULL, 0); : : /* ボイスプール内のAtomプレーヤー(≒ボイス)の情報を取得 */ for (i = 0; i < SMP_MAX_STREAMS; i++) { /* Atomプレーヤーの取得 */ player = criAtomExVoicePool_GetPlayerHandle(app_obj->pool, i); /* Atomプレーヤーのステータス/バッファリング量を取得 */ status = criAtomPlayer_GetStatus(player); nbyte = criAtomPlayer_GetInputBufferRemainSize(player); : } :