CRI ADX  Last Updated: 2024-07-17 10:47 p
Playing sounds across scenes / levels

Common CueSheet

System sounds (selection sound, pause sound etc.) are Cues that may be triggered at any time. By putting them all in a dedicated CueSheet and keeping it loaded, you can avoid duplicating them in all stages, saving resources. Also, since they are always in memory, you can even play these Cues while loading a new scene / level.