Here we create an implementation which lowers the pitch of the music when the game is paused.
We create three Cues: BGM playback, pause, and resume.
(the actual sound is not paused)
Steps
1. Add a Cue.
2. Add an action Cue for pausing.
3. Add a playback parameter action.
4. Edit the playback parameter action.
5. Duplicate the action Cue and set the action to bring back the pitch.