A Cue link is an object that references another Cue.
 Cue Links allow you to reuse an existing Cue as a region in another Cue.
- Attention
- You cannot use your own Cue as a Cue link.
 Because it is a reference (link), editing the original Cue will also affect the Cue link.
 
Creating a Cue link
There are several ways to create a Cue link:
Apply parameters
The settings of the calling Cue and the linked Cue are applied as follows:
Numeric parameters
| Name | Method of applying | supplement | 
| Play Rate | Multiplication | — | 
| Volume | Multiplication | — | 
| Pitch | Addition | — | 
| Pan Angle | Addition | — | 
| 3D Positioning Internal Angle (External Angle) | Addition | — | 
| 3D Positioning Doppler Coefficients | Multiplication | — | 
| Bus Send | Multiplication | — | 
| Pan Volume | Multiplication | — | 
| Downmix Center Level | Multiplication | — | 
| Downmix LFE Level | Multiplication | — | 
| 3D Positioning Volume | Multiplication | — | 
Selection parameters
| Name | Method of applying | supplement | 
| Category | Link destination takes priority | Category Cue limit application depends on project settings | 
| Ignore AtomExPlayer | AND Applies | Takes effect if set in either the caller or the link destination | 
Parameters to which the link destination setting value is applied with priority
| Name | supplement | 
| Voice Behavior | If the setting of the linked Cue is "Normal", the setting of the caller is used. | 
| Bread type | — | 
| 3D positioning minimum distance (maximum distance) | — | 
| Distance (angle) AISAC control | If the link destination Cue setting is "None", use the caller setting | 
| Random sound source shape | If the link destination Cue setting is "None", use the caller setting | 
| Route 3D sound source position tracking | — | 
Individual application
| Name | supplement | 
| Multiple playback prohibition time | — |