A Cue link is an object that references another Cue.
Cue Links allow you to reuse an existing Cue as a region in another Cue.
- Attention
- You cannot use your own Cue as a Cue link.
Because it is a reference (link), editing the original Cue will also affect the Cue link.
Creating a Cue link
There are several ways to create a Cue link:
Apply parameters
The settings of the calling Cue and the linked Cue are applied as follows:
Numeric parameters
Name | Method of applying | supplement |
Play Rate | Multiplication | — |
Volume | Multiplication | — |
Pitch | Addition | — |
Pan Angle | Addition | — |
3D Positioning Internal Angle (External Angle) | Addition | — |
3D Positioning Doppler Coefficients | Multiplication | — |
Bus Send | Multiplication | — |
Pan Volume | Multiplication | — |
Downmix Center Level | Multiplication | — |
Downmix LFE Level | Multiplication | — |
3D Positioning Volume | Multiplication | — |
Selection parameters
Name | Method of applying | supplement |
Category | Link destination takes priority | Category Cue limit application depends on project settings |
Ignore AtomExPlayer | AND Applies | Takes effect if set in either the caller or the link destination |
Parameters to which the link destination setting value is applied with priority
Name | supplement |
Voice Behavior | If the setting of the linked Cue is "Normal", the setting of the caller is used. |
Bread type | — |
3D positioning minimum distance (maximum distance) | — |
Distance (angle) AISAC control | If the link destination Cue setting is "None", use the caller setting |
Random sound source shape | If the link destination Cue setting is "None", use the caller setting |
Route 3D sound source position tracking | — |
Individual application
Name | supplement |
Multiple playback prohibition time | — |