CRI ADX
Last Updated: 2024-07-17 10:47 p
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The List Editor allows you to edit objects in bulk. To bulk edit, follow the steps below:
In this image, we are displaying "Cue" and "waveforms" with names that contain the string "Heli".
If you select multiple items and edit the selection frame, you can edit multiple items at the same time.
(Object names and Cue IDs can only be edited individually.)
You can filter the objects (rows) displayed in the list by object type and name.
You can filter the columns that are displayed in the list.
For example, if you want to edit a volume, select the volume's icon.
The column display buttons display items related to the object being displayed in the list.
The contents displayed by each button are as follows.
Button Icon | Name | Display Column Item |
---|---|---|
Comments | Comments | |
In-game preview | Preview data update while in-game Size allocation method for additional updates Value used for automatic adjustment File size when manually set | |
Build | [When selected and displayed in the project tree] Reference folder name Default Type Output folder name Enable mono mix Alternate language Prefix Suffix Ignore suffix Output file prefix Output file suffix Default mixer settings Haptics information Last ACF build date and time [When selected and displayed in the work unit tree] Do not include in build Encoded file size ACB Cue name information Embed external Cue links Last output Cue sheet size ACB output directory AWB output path AWB stream output directory ACB GUID | |
ID | [When selected and displayed in the project tree] AISAC control ID Category ID Variable ID [When selected and displayed in the work unit tree] Start Cue ID Cue ID | |
Cue | [When selected and displayed in the Project Tree] No overlapping time [When selected and displayed in the Work Unit Tree] Category Sequence type Playback mode Ignore AtomExPlayer User data Voice behavior Playback rate No overlapping time | |
Track | Output Port Applicable Language Track Mono Flag | |
Waveform Region | Disable waveform loop Stop at loop end | |
Volume | [When selected and displayed in the Project Tree] Volume [When selected and displayed in the Work Unit Tree] Mute Volume Volume random range EG attack EG hold EG decay EG sustain EG release EG attack curve type EG attack curve strength EG decay curve type EG decay curve strength EG release curve type EG release curve strength | |
Pitch | Pitch Pitch Random Width | |
Bread type | Bread type | |
Pan | Pan angle Pan angle random width Pan inner distance Pan inner distance random width | |
3D positioning | 3D positioning inner angle 3D positioning outer angle 3D positioning minimum distance 3D positioning maximum distance 3D positioning Doppler coefficient Distance AISAC control Listener reference azimuth angle AISAC control Sound source reference azimuth angle AISAC control Listener reference angle of elevation AISAC control Pan fixed Sound source reference angle of elevation AISAC Controls Random source shape [Rectangle] Random width left and right [Rectangle] Random width front and back [Cuboid] Random width left and right [Cuboid] Random width front and back [Cuboid] Random width top and bottom [Circle] Random radius [Cylinder] Random radius [Cylinder] Random width top and bottom [Sphere] Random radius Root 3D Sound source position tracking | |
Filter | Track filter settings reference flags Biquad filter type Biquad Cof Biquad Cof Frequency Biquad Cof Random Width Biquad Q Biquad Gain Cof High Cof Low | |
AISAC | Control type Type Time [ms] Trigger type Trigger key Default control value enabled Default control value Random width | |
Priority | [When selected and displayed in the project tree] Voice limit number Category Cue limit flag Category Cue limit number Cue priority close distance priority [When selected and displayed in the work unit tree] Cue limit flag Cue limit number Cue priority type Voice priority Voice priority type Voice limit group Category Cue priority level Category Cue priority type | |
Bus Send | [When selected and displayed in the Project Tree] Bus name 1 Bus name 2 Bus name 3 Bus name 4 Bus name 5 Bus name 6 Bus name 7 Bus name 8 [When selected and displayed in the Work Unit Tree] Bus Map Bus send destination bus name 1 Bus send 1 Bus send destination bus name 2 Bus send 2 Bus send destination bus name 3 Bus send 3 Bus send destination bus name 4 Bus send 4 Bus send destination bus name 5 Bus send 5 Bus send destination bus name 6 Bus send 6 Bus send destination bus name 7 Bus send 7 Bus send destination bus name 8 Bus send 8 Bus name 1 Bus name 2 Bus name 3 Bus name 4 Bus name 5 Bus name 6 Bus name 7 Bus name 8 | |
Mix | Pan Volume Center LFE 3D Positioning Volume | |
Block | Block transition sound type Block end milliseconds Block transition destination Block loop count Block division count Block transition timing Block transition mode Block transition behavior | |
Marker | Marker start time Marker end time Loop count Infinite loop flag | |
Action | Action type Start block Global label Scope type Target object type Target object Cue sheet name Cue ID | |
Selector label | [When selected and displayed in the project tree] Global label [When selected and displayed in the work unit tree] Switch width Default selector label Selector label | |
Track Transition | Transition Type Transition Fade Curve Type Transition Fade In Time Transition Fade Out Time Transition Fade In Offset Time Transition Fade Out Offset Time Track BPM | |
Beat Sync | BPM Numerator Denominator | |
Timing control | Start time Playback timing random Auto repeat interval Auto repeat count Pre-delay time Pre-delay time random width | |
Special playback | Random number weight Switch variable Combo interval Combo return Playback probability | |
Material | [When selected and displayed in the Work Unit Tree] Language waveform Reference material path Encoding job [When selected and displayed in the Material Tree] Material absolute file path Material relative file path Material file size Number of channels Sampling rate Sample bit rate Number of samples Time Time (seconds) Material waveform loop type Material loop start position Material loop end position Local file update time | |
Duration | Sequence duration | |
External Cue | Reference Cue name Reference Cue ID Reference Cue sheet Length (for display) | |
Fade | Fade time | |
Information | [When selected and displayed in the project tree] Path on the tool [When selected and displayed in the work unit tree] Work unit absolute path Individual material enable flag Absolute path of material root folder Path on the tool [When selected and displayed in the material tree] Absolute path of material information file Material relative path Absolute path of material root folder Material root folder Path on the tool | |
REACT | Change category Trigger category REACT type Change time Change curve type Change curve strength Hold type Hold time Return time Return curve type Return curve strength Change parameter Change level value Change AISAC modulation key enable flag Change AISAC modulation key Return AISAC modulation key enable flag Return AISAC modulation key Include Cue during pause | |
Encode | Streaming type Encoding type Encoding quality Encoding input channel Prefetch time (msec) HCA Cutoff frequency Resampling rate Loop interpretation Overwrite loop information Loop type Loop start position Loop end position Loop length Volume during encoding Waveform after loop end position Encoding result file path Lip sync JSON file name File size of encoding result | |
Additional content settings | Stream AWB root folder Lock |