CRI ADX
Last Updated: 2024-07-17 10:47 p
|
Is Real-time Authoring Using In-Game Preview 's "To perform an in-game preview" supported?
Make sure that the check items for "Use Ingame Preview" set on each game engine are enabled.
Cause
Measures
This is what to do if the following message appears in the CRI Atom Craft log.
"ERR# Cannot connect to target (target name). This version of the tool cannot be connected to the target version of the Atom library."
Cause
Measures
The causes and remedies when the above two error logs are displayed.
Cause
Measures
The error code that includes "The recv function returned error." is also included.
The table below is an example of error codes that are easy to be displayed and the causes of their occurrence.
Error Code | Description |
---|---|
10004 | This is displayed when you disconnect during an in-game connection. |
10054 | Displayed when the connection is reset by the connection destination for some reason. If it is displayed every time you connect, it may be improved by restarting CRI Atom Craft and the connected hardware. |
10060 | Displayed when the connection times out. - There may be no application launched at the connection destination. - Please check the contents of "When using a game engine" above. |
10061 | Displayed when the connection is refused. - There may be no application launched at the connection destination. - Please check the contents of "When using a game engine" above. |
Error Code | Description |
---|---|
9 | This is displayed when you disconnect during an in-game connection. |
54 | Displayed when the connection is reset by the connection destination for some reason. If it is displayed every time you connect, it may be improved by restarting CRI Atom Craft and the connected hardware. |
60 | Displayed when the connection times out. - There may be no application launched at the connection destination. - Please check the contents of "When using a game engine" above. - Please check the firewall settings of the connection destination. |
61 | This may be displayed when you try to connect to a local host that has no in-game connection destination. - There may be no application launched at the connection destination. - Please check the contents of "When using a game engine" above. - Please check the firewall settings of the connection destination. |
If an error code not listed is displayed, or if the measures listed do not solve the problem, please contact our support.