CriFloat32 pan3d_angle;
for(pan3d_angle = -180.0f; pan3d_angle <= 180.0f; pan3d_angle += 0.1f) {
criFwSys_WaitVsync();
}
void criAtomEx_ExecuteMain(void)
Execute the server processing
void criAtomExPlayer_SetPan3dAngle(CriAtomExPlayerHn player, CriFloat32 pan3d_angle)
Set the panning 3D angle
void criAtomExPlayer_SetCueName(CriAtomExPlayerHn player, CriAtomExAcbHn acb_hn, const CriChar8 *cue_name)
Set the sound data to play (specifying a Cue name)
CriAtomExPlaybackId criAtomExPlayer_Start(CriAtomExPlayerHn player)
Start the playback
CriAtomExPlayerObj * CriAtomExPlayerHn
Player handle
Definition: cri_le_atom_ex.h:3622
void criAtomExPlayer_UpdateAll(CriAtomExPlayerHn player)
Update the playback parameters (for all sounds currently playing)
CriAtomExPlayerHn criAtomExPlayer_Create(const CriAtomExPlayerConfig *config, void *work, CriSint32 work_size)
Create an AtomEx player