CriAtomExPlayeBackId playback_id;
for(;;) {
sleep(1);
break;
}
}
void criAtomEx_ExecuteMain(void)
Execute the server processing
CriAtomExPlaybackStatus criAtomExPlayback_GetStatus(CriAtomExPlaybackId id)
Get the playback status
void criAtomExPlayback_Pause(CriAtomExPlaybackId id, CriBool sw)
Pause/resume the sound
enum CriAtomExPlaybackStatusTag CriAtomExPlaybackStatus
Playback status
@ CRIATOMEXPLAYBACK_STATUS_PLAYING
Definition: cri_le_atom_ex.h:4180
CriAtomExPlayerObj * CriAtomExPlayerHn
Player handle
Definition: cri_le_atom_ex.h:3622
CriAtomExPlaybackId criAtomExPlayer_Prepare(CriAtomExPlayerHn player)
Prepare the playback
void criAtomExPlayer_SetCueId(CriAtomExPlayerHn player, CriAtomExAcbHn acb_hn, CriAtomExCueId id)
Set the sound data to play (specifying a Cue ID)