Get Status
Identifier
GetStatus
Description
UFUNCTION(BlueprintCallable, Category = "Mana|ManaPlayer")
void SetBlockOnTime(FTimespan Time) { check(ManaComponent); ManaComponent->SetBlockOnTime(Time); }
Target is Mana Player
nd_img_ManaPlayer_GetStatus.png
Inputs
Arg Description
Target
Mana Player Object Reference
Outputs
| Arg | Description | | — | — | | Return Value
EManaComponentStatus Enum | UFUNCTION(BlueprintCallable, Category = "Mana|ManaPlayer") void SetBlockOnTime(FTimespan Time) { check(ManaComponent); ManaComponent->SetBlockOnTime(Time); } |