CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Atom::FQuartzClock メンバ一覧

継承メンバを含む Atom::FQuartzClock の全メンバ一覧です。

AddQuantizedCommand(FQuartzQuantizedRequestData &InQuantizedRequestData)Atom::FQuartzClock
AddQuantizedCommand(FQuartzQuantizedCommandInitInfo &InQuantizationCommandInitInfo)Atom::FQuartzClock
AddQuantizedCommand(FQuartzQuantizationBoundary InQuantizationBoundary, TSharedPtr< Atom::IQuartzQuantizedCommand > InNewEvent)Atom::FQuartzClock
AddToTickDelay(int32 NumFramesOfDelayToAdd)Atom::FQuartzClock
bIgnoresFlushAtom::FQuartzClockprivate
bIsRunningAtom::FQuartzClockprivate
CachedClockStateAtom::FQuartzClockprivate
CachedClockStateCritSecAtom::FQuartzClockprivate
CancelQuantizedCommand(TSharedPtr< IQuartzQuantizedCommand > InCommandPtr)Atom::FQuartzClock
CancelQuantizedCommandInternal(TSharedPtr< IQuartzQuantizedCommand > InCommandPtr, TArray< PendingCommand > &CommandsToTick)Atom::FQuartzClockprivate
ChangeTickRate(Audio::FQuartzClockTickRate InNewTickRate, int32 NumFramesLeft=0)Atom::FQuartzClock
ChangeTimeSignature(const FQuartzTimeSignature &InNewTimeSignature)Atom::FQuartzClock
ClockAlteringPendingCommandsAtom::FQuartzClockprivate
DoesMatchSettings(const FQuartzClockSettings &InClockSettings) constAtom::FQuartzClock
FQuartzClock(const FName &InName, const FQuartzClockSettings &InClockSettings, FQuartzClockManager *InOwningClockManagerPtr=nullptr)Atom::FQuartzClock
FQuartzClock()=deleteAtom::FQuartzClockprivate
GetAtomRuntime()Atom::FQuartzClock
GetBeatProgressPercent(const EQuartzCommandQuantization &QuantizationType) constAtom::FQuartzClock
GetClockManager()Atom::FQuartzClock
GetCommandQueue() constAtom::FQuartzClock
GetCurrentTimestamp()Atom::FQuartzClock
GetDurationOfQuantizationTypeInSeconds(const EQuartzCommandQuantization &QuantizationType, float Multiplier)Atom::FQuartzClock
GetEstimatedRunTime()Atom::FQuartzClock
GetName() constAtom::FQuartzClock
GetSourceManager()Atom::FQuartzClock
GetTickRate()Atom::FQuartzClock
HasPendingEvents() constAtom::FQuartzClock
IgnoresFlush() constAtom::FQuartzClock
IsRunning() constAtom::FQuartzClock
LowResolutionTick(float InDeltaTimeSeconds)Atom::FQuartzClock
MetronomeAtom::FQuartzClockprivate
NameAtom::FQuartzClockprivate
NumPendingEvents() constAtom::FQuartzClock
OwningClockManagerPtrAtom::FQuartzClockprivate
Pause()Atom::FQuartzClock
PendingCommandsAtom::FQuartzClockprivate
PreTickCommandsAtom::FQuartzClockmutableprivate
ResetTransport(const int32 NumFramesToTickBeforeReset=0)Atom::FQuartzClock
Restart(bool bPause=true)Atom::FQuartzClock
Resume()Atom::FQuartzClock
SetSampleRate(float InNewSampleRate)Atom::FQuartzClock
SetTickDelay(int32 NumFramesOfDelay)Atom::FQuartzClock
Shutdown()Atom::FQuartzClock
Stop(bool CancelPendingEvents)Atom::FQuartzClock
SubscribeToAllTimeDivisions(Audio::FQuartzGameThreadSubscriber InSubscriber)Atom::FQuartzClock
SubscribeToTimeDivision(Audio::FQuartzGameThreadSubscriber InSubscriber, EQuartzCommandQuantization InQuantizationBoundary)Atom::FQuartzClock
ThreadLatencyInMillisecondsAtom::FQuartzClockprivate
Tick(int32 InNumFramesUntilNextTick)Atom::FQuartzClock
TickDelayLengthInFramesAtom::FQuartzClockprivate
TickInternal(int32 InNumFramesUntilNextTick, TArray< PendingCommand > &CommandsToTick, int32 FramesOfLatency=0, int32 FramesOfDelay=0)Atom::FQuartzClockprivate
UnsubscribeFromAllTimeDivisions(Audio::FQuartzGameThreadSubscriber InSubscriber)Atom::FQuartzClock
UnsubscribeFromTimeDivision(Audio::FQuartzGameThreadSubscriber InSubscriber, EQuartzCommandQuantization InQuantizationBoundary)Atom::FQuartzClock
UpdateCachedState()Atom::FQuartzClockprivate
~FQuartzClock()Atom::FQuartzClock