CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Atom::FQuartzClockManager メンバ一覧

継承メンバを含む Atom::FQuartzClockManager の全メンバ一覧です。

ActiveClockCritSecAtom::FQuartzClockManagerprivate
ActiveClocksAtom::FQuartzClockManagerprivate
AddCommandToClock(FQuartzQuantizedCommandInitInfo &InQuantizationCommandInitInfo)Atom::FQuartzClockManager
AtomRuntimeAtom::FQuartzClockManagerprivate
CancelCommandOnClock(FName InOwningClockName, TSharedPtr< IQuartzQuantizedCommand > InCommandPtr)Atom::FQuartzClockManager
DoesClockExist(const FName &InClockName)Atom::FQuartzClockManager
FindClock(const FName &InName)Atom::FQuartzClockManagerprivate
Flush()Atom::FQuartzClockManager
FQuartzClock::AddQuantizedCommand(FQuartzQuantizedCommandInitInfo &InQuantizationCommandInitInfo)Atom::FQuartzClockManagerfriend
FQuartzClockManager(FAtomRuntime *InOwner=nullptr)Atom::FQuartzClockManager
GetAtomRuntime() constAtom::FQuartzClockManager
GetClock(const FName &InClockName)Atom::FQuartzClockManager
GetCurrentTimestamp(const FName &InClockName)Atom::FQuartzClockManager
GetDurationOfQuantizationTypeInSeconds(const FName &InClockName, const EQuartzCommandQuantization &QuantizationType, float Multiplier)Atom::FQuartzClockManager
GetEstimatedRunTime(const FName &InClockName)Atom::FQuartzClockManager
GetLastUpdateSizeInFrames() constAtom::FQuartzClockManagerinline
GetNumClocks() constAtom::FQuartzClockManagerinline
GetOrCreateClock(const FName &InClockName, const FQuartzClockSettings &InClockSettings, bool bOverrideTickRateIfClockExists=false)Atom::FQuartzClockManager
GetTickRateForClock(const FName &InName)Atom::FQuartzClockManager
HasClockBeenTickedThisUpdate(FName InClockName)Atom::FQuartzClockManager
IsClockRunning(const FName &InClockName)Atom::FQuartzClockManager
LastClockTickedIndexAtom::FQuartzClockManagerprivate
LastUpdateSizeInFramesAtom::FQuartzClockManagerprivate
LowResoultionUpdate(float DeltaTimeSeconds)Atom::FQuartzClockManager
PauseClock(const FName &InName)Atom::FQuartzClockManager
RemoveClock(const FName &InName, bool bForceSynchronous=false)Atom::FQuartzClockManager
ResumeClock(const FName &InName, int32 NumFramesToDelayStart=0)Atom::FQuartzClockManager
SetTickRateForClock(const Audio::FQuartzClockTickRate &InNewTickRate, const FName &InName)Atom::FQuartzClockManager
Shutdown()Atom::FQuartzClockManager
StopClock(const FName &InName, bool CancelPendingEvents)Atom::FQuartzClockManager
SubscribeToAllTimeDivisions(FName InClockName, MetronomeCommandQueuePtr InListenerQueue)Atom::FQuartzClockManager
SubscribeToTimeDivision(FName InClockName, MetronomeCommandQueuePtr InListenerQueue, EQuartzCommandQuantization InQuantizationBoundary)Atom::FQuartzClockManager
TickClocks(int32 NumFramesToTick)Atom::FQuartzClockManagerprivate
UnsubscribeFromAllTimeDivisions(FName InClockName, MetronomeCommandQueuePtr InListenerQueue)Atom::FQuartzClockManager
UnsubscribeFromTimeDivision(FName InClockName, MetronomeCommandQueuePtr InListenerQueue, EQuartzCommandQuantization InQuantizationBoundary)Atom::FQuartzClockManager
Update(int32 NumFramesUntilNextUpdate)Atom::FQuartzClockManager
UpdateClock(FName InClockToAdvance, int32 NumFramesToAdvance)Atom::FQuartzClockManager
~FQuartzClockManager()Atom::FQuartzClockManager