CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomConcurrencyManager メンバ一覧

継承メンバを含む FAtomConcurrencyManager の全メンバ一覧です。

AddActiveSound(FAtomActiveSound &ActiveSound)FAtomConcurrencyManager
AtomRuntimeFAtomConcurrencyManagerprivate
CanPlaySound(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroupId GroupID, TArray< FAtomActiveSound * > &OutSoundsToEvict, bool bIsRetriggering, bool bIsRealizing, bool &bOutEvictNew)FAtomConcurrencyManagerprivate
ConcurrencyGroupsFAtomConcurrencyManagerprivate
ConcurrencyMapFAtomConcurrencyManagerprivate
CreateAndEvictActiveSounds(FAtomActiveSound &NewActiveSound, const TArray< FAtomConcurrencyGroup * > &GroupsToApply, const TArray< FAtomActiveSound * > &SoundsToEvict, bool bIsRealizing, bool bEvictNewActiveSound)FAtomConcurrencyManagerprivate
CreateNewActiveSound(const FAtomActiveSound &NewActiveSound, bool bIsRetriggering)FAtomConcurrencyManager
CreateNewConcurrencyGroup(const FAtomConcurrencyHandle &ConcurrencyHandle)FAtomConcurrencyManagerprivate
CreateNewGroupsFromHandles(const FAtomActiveSound &NewActiveSound, const TArray< FAtomConcurrencyHandle > &ConcurrencyHandles, TArray< FAtomConcurrencyGroup * > &OutGroupsToApply)FAtomConcurrencyManagerprivate
EvaluateActiveSound(const FAtomActiveSound &ActiveSound, bool bIsRetriggering)FAtomConcurrencyManager
EvaluateConcurrency(FAtomActiveSound &NewActiveSound, TArray< FAtomConcurrencyHandle > &ConcurrencyHandles, bool bIsRetriggering, bool bIsRealizing)FAtomConcurrencyManagerprivate
EvaluateConcurrencyInternal(const FAtomActiveSound &NewActiveSound, TArray< FAtomConcurrencyHandle > &ConcurrencyHandles, TArray< FAtomConcurrencyGroup * > &GroupsToApply, TArray< FAtomActiveSound * > &SoundsToEvictbool, bool bIsRetriggering, bool bIsRealizing, bool &bOutEvictNew)FAtomConcurrencyManagerprivate
FAtomConcurrencyManager(FAtomRuntime *InAtomRuntime)FAtomConcurrencyManager
GetEvictableSound(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroup &ConcurrencyGroup, bool bIsRetriggering)FAtomConcurrencyManagerprivate
GetEvictableSoundStopFarthest(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroup &ConcurrencyGroup, bool bIsRetriggering) constFAtomConcurrencyManagerprivate
GetEvictableSoundStopLowestPriority(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroup &ConcurrencyGroup, bool bIsRetriggering) constFAtomConcurrencyManagerprivate
GetEvictableSoundStopOldest(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroup &ConcurrencyGroup, bool bIsRetriggering) constFAtomConcurrencyManagerprivate
GetEvictableSoundStopQuietest(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroup &ConcurrencyGroup, bool bIsRetriggering) constFAtomConcurrencyManagerprivate
IterateOverConcurrencyGroups(TFunctionRef< void(FAtomConcurrencyGroup *)> Func) constFAtomConcurrencyManager
OwnerConcurrencyMapFAtomConcurrencyManagerprivate
OwnerPerSoundConcurrencyMapFAtomConcurrencyManagerprivate
RemoveActiveSound(FAtomActiveSound &ActiveSound)FAtomConcurrencyManager
ResetConcurrency()FAtomConcurrencyManager
SoundObjectToConcurrencyGroupFAtomConcurrencyManagerprivate
StopDueToVoiceStealing(FAtomActiveSound &ActiveSound)FAtomConcurrencyManager
UpdateSoundsToCull()FAtomConcurrencyManager
UpdateVolumeScaleGenerations()FAtomConcurrencyManager
~FAtomConcurrencyManager()FAtomConcurrencyManager