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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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継承メンバを含む FAtomConcurrencyManager の全メンバ一覧です。
| AddActiveSound(FAtomActiveSound &ActiveSound) | FAtomConcurrencyManager | |
| AtomRuntime | FAtomConcurrencyManager | private |
| CanPlaySound(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroupId GroupID, TArray< FAtomActiveSound * > &OutSoundsToEvict, bool bIsRetriggering, bool bIsRealizing, bool &bOutEvictNew) | FAtomConcurrencyManager | private |
| ConcurrencyGroups | FAtomConcurrencyManager | private |
| ConcurrencyMap | FAtomConcurrencyManager | private |
| CreateAndEvictActiveSounds(FAtomActiveSound &NewActiveSound, const TArray< FAtomConcurrencyGroup * > &GroupsToApply, const TArray< FAtomActiveSound * > &SoundsToEvict, bool bIsRealizing, bool bEvictNewActiveSound) | FAtomConcurrencyManager | private |
| CreateNewActiveSound(const FAtomActiveSound &NewActiveSound, bool bIsRetriggering) | FAtomConcurrencyManager | |
| CreateNewConcurrencyGroup(const FAtomConcurrencyHandle &ConcurrencyHandle) | FAtomConcurrencyManager | private |
| CreateNewGroupsFromHandles(const FAtomActiveSound &NewActiveSound, const TArray< FAtomConcurrencyHandle > &ConcurrencyHandles, TArray< FAtomConcurrencyGroup * > &OutGroupsToApply) | FAtomConcurrencyManager | private |
| EvaluateActiveSound(const FAtomActiveSound &ActiveSound, bool bIsRetriggering) | FAtomConcurrencyManager | |
| EvaluateConcurrency(FAtomActiveSound &NewActiveSound, TArray< FAtomConcurrencyHandle > &ConcurrencyHandles, bool bIsRetriggering, bool bIsRealizing) | FAtomConcurrencyManager | private |
| EvaluateConcurrencyInternal(const FAtomActiveSound &NewActiveSound, TArray< FAtomConcurrencyHandle > &ConcurrencyHandles, TArray< FAtomConcurrencyGroup * > &GroupsToApply, TArray< FAtomActiveSound * > &SoundsToEvictbool, bool bIsRetriggering, bool bIsRealizing, bool &bOutEvictNew) | FAtomConcurrencyManager | private |
| FAtomConcurrencyManager(FAtomRuntime *InAtomRuntime) | FAtomConcurrencyManager | |
| GetEvictableSound(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroup &ConcurrencyGroup, bool bIsRetriggering) | FAtomConcurrencyManager | private |
| GetEvictableSoundStopFarthest(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroup &ConcurrencyGroup, bool bIsRetriggering) const | FAtomConcurrencyManager | private |
| GetEvictableSoundStopLowestPriority(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroup &ConcurrencyGroup, bool bIsRetriggering) const | FAtomConcurrencyManager | private |
| GetEvictableSoundStopOldest(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroup &ConcurrencyGroup, bool bIsRetriggering) const | FAtomConcurrencyManager | private |
| GetEvictableSoundStopQuietest(const FAtomActiveSound &NewActiveSound, const FAtomConcurrencyGroup &ConcurrencyGroup, bool bIsRetriggering) const | FAtomConcurrencyManager | private |
| IterateOverConcurrencyGroups(TFunctionRef< void(FAtomConcurrencyGroup *)> Func) const | FAtomConcurrencyManager | |
| OwnerConcurrencyMap | FAtomConcurrencyManager | private |
| OwnerPerSoundConcurrencyMap | FAtomConcurrencyManager | private |
| RemoveActiveSound(FAtomActiveSound &ActiveSound) | FAtomConcurrencyManager | |
| ResetConcurrency() | FAtomConcurrencyManager | |
| SoundObjectToConcurrencyGroup | FAtomConcurrencyManager | private |
| StopDueToVoiceStealing(FAtomActiveSound &ActiveSound) | FAtomConcurrencyManager | |
| UpdateSoundsToCull() | FAtomConcurrencyManager | |
| UpdateVolumeScaleGenerations() | FAtomConcurrencyManager | |
| ~FAtomConcurrencyManager() | FAtomConcurrencyManager |