CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomResourceManager メンバ一覧

継承メンバを含む FAtomResourceManager の全メンバ一覧です。

BuildNewHandle(FResourceContainer &InContainer, FAtomResourceId InResourceID, const FAtomLoadParams &InParams)FAtomResourceManagerprivate
CanUseResource(const FAtomLoadParams &InParams, const FResourceContainer &InContainer)FAtomResourceManagerprivatestatic
CreateNewResource(const FAtomLoadParams &InParams)FAtomResourceManagerprivate
DecrementResource(FAtomResourceId AtomResourceID)FAtomResourceManagerprivate
ExecuteOnLoadCompleteCallback(EAtomResourceLoadResult Result, const TFunction< void(EAtomResourceLoadResult)> &OnLoadCompleted, const ENamedThreads::Type &CallbackThread)FAtomResourceManagerstatic
FAtomResourceHandle classFAtomResourceManagerfriend
FAtomResourceManager()FAtomResourceManager
GetAtomResources()FAtomResourceManager
GetAtomResources(FAtomRuntimeId InRuntimeID)FAtomResourceManager
GetNewResourceID()FAtomResourceManagerprivate
GetNumAtomResources() constFAtomResourceManager
GetObjectsUsingAtomResource(FAtomResourceId InResourceID)FAtomResourceManager
GetResource(FAtomResourceId InResourceID)FAtomResourceManager
GetResourceRaw(FAtomResourceId InResourceID)FAtomResourceManager
GetScopeOfAtomResource(FAtomResourceId InResourceID)FAtomResourceManager
IncrementResource(FAtomResourceId AtomResourceID)FAtomResourceManagerprivate
IsValidResource(FAtomResourceId ResourceID) constFAtomResourceManager
IterateOverAllResources(TUniqueFunction< void(FAtomResourceId, FAtomResource *)> ForEachResource)FAtomResourceManager
IterateOverAllResources(FAtomRuntimeId InRuntimeID, TUniqueFunction< void(FAtomResourceId, FAtomResource *)> ForEachResource)FAtomResourceManager
MoveResourceToRuntime(FAtomResourceId InResourceID, FAtomRuntimeId RuntimeID)FAtomResourceManager
NumberOfLoadsInFlightFAtomResourceManagerprivate
RegisterObject(UObject *InObject, FResourceContainer &InContainer, FAtomResourceId InResourceID)FAtomResourceManagerprivate
RequestSoundResource(const FAtomLoadParams &Params)FAtomResourceManager
ResourceIDCounterFAtomResourceManagerprivate
ResourceMapCriticalSectionFAtomResourceManagermutableprivate
ResourcesFAtomResourceManagerprivate
UnregisterObject(UObject *InObject, FResourceContainer &InContainer, FAtomResourceId InResourceID)FAtomResourceManagerprivate
UpdateAtomResources(bool bGameTicking)FAtomResourceManager
~FAtomResourceManager()FAtomResourceManager