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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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継承メンバを含む FAtomResourceManager の全メンバ一覧です。
| BuildNewHandle(FResourceContainer &InContainer, FAtomResourceId InResourceID, const FAtomLoadParams &InParams) | FAtomResourceManager | private |
| CanUseResource(const FAtomLoadParams &InParams, const FResourceContainer &InContainer) | FAtomResourceManager | privatestatic |
| CreateNewResource(const FAtomLoadParams &InParams) | FAtomResourceManager | private |
| DecrementResource(FAtomResourceId AtomResourceID) | FAtomResourceManager | private |
| ExecuteOnLoadCompleteCallback(EAtomResourceLoadResult Result, const TFunction< void(EAtomResourceLoadResult)> &OnLoadCompleted, const ENamedThreads::Type &CallbackThread) | FAtomResourceManager | static |
| FAtomResourceHandle class | FAtomResourceManager | friend |
| FAtomResourceManager() | FAtomResourceManager | |
| GetAtomResources() | FAtomResourceManager | |
| GetAtomResources(FAtomRuntimeId InRuntimeID) | FAtomResourceManager | |
| GetNewResourceID() | FAtomResourceManager | private |
| GetNumAtomResources() const | FAtomResourceManager | |
| GetObjectsUsingAtomResource(FAtomResourceId InResourceID) | FAtomResourceManager | |
| GetResource(FAtomResourceId InResourceID) | FAtomResourceManager | |
| GetResourceRaw(FAtomResourceId InResourceID) | FAtomResourceManager | |
| GetScopeOfAtomResource(FAtomResourceId InResourceID) | FAtomResourceManager | |
| IncrementResource(FAtomResourceId AtomResourceID) | FAtomResourceManager | private |
| IsValidResource(FAtomResourceId ResourceID) const | FAtomResourceManager | |
| IterateOverAllResources(TUniqueFunction< void(FAtomResourceId, FAtomResource *)> ForEachResource) | FAtomResourceManager | |
| IterateOverAllResources(FAtomRuntimeId InRuntimeID, TUniqueFunction< void(FAtomResourceId, FAtomResource *)> ForEachResource) | FAtomResourceManager | |
| MoveResourceToRuntime(FAtomResourceId InResourceID, FAtomRuntimeId RuntimeID) | FAtomResourceManager | |
| NumberOfLoadsInFlight | FAtomResourceManager | private |
| RegisterObject(UObject *InObject, FResourceContainer &InContainer, FAtomResourceId InResourceID) | FAtomResourceManager | private |
| RequestSoundResource(const FAtomLoadParams &Params) | FAtomResourceManager | |
| ResourceIDCounter | FAtomResourceManager | private |
| ResourceMapCriticalSection | FAtomResourceManager | mutableprivate |
| Resources | FAtomResourceManager | private |
| UnregisterObject(UObject *InObject, FResourceContainer &InContainer, FAtomResourceId InResourceID) | FAtomResourceManager | private |
| UpdateAtomResources(bool bGameTicking) | FAtomResourceManager | |
| ~FAtomResourceManager() | FAtomResourceManager |