CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomRuntimeManager メンバ一覧

継承メンバを含む FAtomRuntimeManager の全メンバ一覧です。

ActiveAtomRuntimeIDFAtomRuntimeManagerprivate
AddReferencedObjects(FReferenceCollector &Collector)FAtomRuntimeManager
AppWillEnterBackground()FAtomRuntimeManagerprivate
AtomMixerModuleNameFAtomRuntimeManagerprivate
AtomRuntimeModuleFAtomRuntimeManagerprivate
BuildNewHandle(FAtomRuntimeContainer &Container, FAtomRuntimeId RuntimeID, const FAtomRuntimeParams &InParams)FAtomRuntimeManagerprivate
CanUseAtomRuntime(const FAtomRuntimeParams &InParams, const FAtomRuntimeContainer &InContainer)FAtomRuntimeManagerprivatestatic
CreateMainAtomRuntime()FAtomRuntimeManager
CreateNewRuntime(const FAtomRuntimeParams &InParams)FAtomRuntimeManagerprivate
DecrementRuntime(FAtomRuntimeId RuntimeID, UWorld *InWorld)FAtomRuntimeManagerprivate
DynamicSoundVolumesFAtomRuntimeManagerprivate
FAtomRuntimeHandle classFAtomRuntimeManagerfriend
FAtomRuntimeManager()FAtomRuntimeManager
FreeResource(IAtomSoundResource *InSound)FAtomRuntimeManager
Get()FAtomRuntimeManagerstatic
GetActiveAtomRuntime()FAtomRuntimeManager
GetAtomResourceManager() constFAtomRuntimeManager
GetAtomRuntime(FAtomRuntimeId InRuntimeID)FAtomRuntimeManager
GetAtomRuntimeFromWorld(const UWorld *InWorld)FAtomRuntimeManagerstatic
GetAtomRuntimeFromWorldContext(const UObject *WorldContextObject)FAtomRuntimeManagerstatic
GetAtomRuntimeRaw(FAtomRuntimeId InRuntimeID)FAtomRuntimeManager
GetAtomRuntimeRaw(FAtomRuntimeId InRuntimeID) constFAtomRuntimeManager
GetAtomRuntimeRawFromWorld(const UWorld *InWorld)FAtomRuntimeManagerstatic
GetAtomRuntimes() constFAtomRuntimeManager
GetDefaultDSPBufferLength() constFAtomRuntimeManagerinline
GetDefaultParamsForNewWorld()FAtomRuntimeManager
GetDynamicSoundVolume(EAtomSoundType SoundType, const FName &SoundName) constFAtomRuntimeManager
GetMainAtomRuntimeHandle() constFAtomRuntimeManagerinline
GetMainAtomRuntimeID() constFAtomRuntimeManagerinline
GetMainAtomRuntimeRaw() constFAtomRuntimeManagerinline
GetNewRuntimeID()FAtomRuntimeManagerprivate
GetNumAtomRuntimes() constFAtomRuntimeManager
GetNumMainAtomRuntimeWorlds() constFAtomRuntimeManager
GetWorldsUsingAtomRuntime(const FAtomRuntimeId &InRuntimeID)FAtomRuntimeManager
IncrementRuntime(FAtomRuntimeId RuntimeID)FAtomRuntimeManagerprivate
Initialize()FAtomRuntimeManagerstatic
InitializeManager()FAtomRuntimeManagerprivate
InitSoundClasses()FAtomRuntimeManager
IsValidAtomRuntime(FAtomRuntimeId RuntimeID) constFAtomRuntimeManager
IsVisualizeDebug3dEnabled() constFAtomRuntimeManager
IterateOverAllRuntimes(TUniqueFunction< void(FAtomRuntimeId, FAtomRuntime *)> ForEachRuntime)FAtomRuntimeManager
IterateOverAllRuntimes(TUniqueFunction< void(FAtomRuntimeId, const FAtomRuntime *)> ForEachRuntime) constFAtomRuntimeManager
LogListOfAtomRuntimes()FAtomRuntimeManager
MainAtomRuntimeHandleFAtomRuntimeManagerprivate
RegisterSoundClass(UAtomSoundClass *SoundClass)FAtomRuntimeManager
RegisterWorld(UWorld *InWorld, FAtomRuntimeId RuntimeID)FAtomRuntimeManager
RequestAtomRuntime(const FAtomRuntimeParams &InParams)FAtomRuntimeManager
ResetAllDynamicSoundVolumes()FAtomRuntimeManager
ResetDynamicSoundVolume(EAtomSoundType SoundType, const FName &SoundName)FAtomRuntimeManager
ResourceManagerFAtomRuntimeManagerprivate
RuntimeIDCounterFAtomRuntimeManagerprivate
RuntimeMapCriticalSectionFAtomRuntimeManagermutableprivate
RuntimesFAtomRuntimeManagerprivate
SetActiveAtomRuntime(FAtomRuntimeId InRuntimeID)FAtomRuntimeManager
SetAtomRuntimeWorld(UWorld &InWorld, FAtomRuntimeId InRuntimeID)FAtomRuntimeManager
SetDynamicSoundVolume(EAtomSoundType SoundType, const FName &SoundName, float Volume)FAtomRuntimeManager
Shutdown()FAtomRuntimeManagerstatic
SingletonFAtomRuntimeManagerprivatestatic
StopSoundsUsingResource(IAtomSoundResource *InSound, TArray< UAtomComponent * > *StoppedComponents=nullptr)FAtomRuntimeManager
SyncFenceFAtomRuntimeManagerprivate
ToggleVisualize3dDebug()FAtomRuntimeManager
UnregisterSoundClass(UAtomSoundClass *SoundClass)FAtomRuntimeManager
UnregisterWorld(UWorld *InWorld, FAtomRuntimeId RuntimeID)FAtomRuntimeManager
UpdateAtomRuntimes(bool bGameTicking)FAtomRuntimeManager
~FAtomRuntimeManager()FAtomRuntimeManager