CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomSource メンバ一覧

継承メンバを含む FAtomSource の全メンバ一覧です。

AtomRuntimeFAtomSourceprotected
bIsInitializedFAtomSourceprotected
bIsManuallyPausedFAtomSourceprotected
bIsPausedFAtomSourceprotected
bIsPausedByGameFAtomSourceprotected
bIsPlayingFAtomSourceprotected
bIsPreviewSoundFAtomSourceprotected
bIsVirtualFAtomSourceprotected
Describe(bool bUseLongName)FAtomSourcevirtual
FAtomActiveSoundFAtomSourceprotected
FAtomRuntimeFAtomSourceprotected
FAtomSource(FAtomRuntime *InAtomRuntime)FAtomSourceinline
GetChannelLocations(FVector &Left, FVector &Right) constFAtomSource
GetDebugVolume(const float InVolume)FAtomSourceprotected
GetEnvelopeValue() constFAtomSourceinlinevirtual
GetNativeHandle() const =0FAtomSourcepure virtual
GetPlaybackInstance() constFAtomSourceinline
GetPlaybackPercent() constFAtomSourcevirtual
GetSpatializationParams()FAtomSource
GetWaveInfo() constFAtomSourceinline
HPFFrequencyFAtomSourceprotected
Init(FAtomPlaybackInstance *InPlaybackInstance)=0FAtomSourcepure virtual
InitCommon()FAtomSourceprotected
IsFinished()=0FAtomSourcepure virtual
IsGameOnly() constFAtomSource
IsInitialized() constFAtomSourceinlinevirtual
IsPaused() constFAtomSourceinline
IsPausedByGame() constFAtomSourceinline
IsPausedManually() constFAtomSourceinline
IsPlaying() constFAtomSourceinline
IsPreparedToInit()FAtomSourceinlinevirtual
IsStopping()FAtomSourceinlinevirtual
IsVoiceSource() constFAtomSourceinlinevirtual
LastHeardUpdateFAtomSourceprotected
LastHPFFrequencyFAtomSourceprotected
LastLPFFrequencyFAtomSourceprotected
LastUpdateFAtomSourceprotected
LeftChannelSourceLocationFAtomSourceprotected
LPFFrequencyFAtomSourceprotected
NotifyPlaybackData()FAtomSource
NumFramesPlayedFAtomSourceprotected
NumTotalFramesFAtomSourceprotected
Pause()=0FAtomSourceprotectedpure virtual
PitchFAtomSourceprotected
Play()=0FAtomSourcepure virtual
PlaybackInstanceFAtomSourceprotected
PlaybackTimeFAtomSourceprotected
PrepareForInitialization(FAtomPlaybackInstance *InPlaybackInstance)FAtomSourceinlinevirtual
RightChannelSourceLocationFAtomSourceprotected
SetFilterFrequency()FAtomSource
SetPauseByGame(bool bInIsPauseByGame)FAtomSource
SetPauseManually(bool bInIsPauseManually)FAtomSource
SetVirtual()FAtomSourceinline
StartFrameFAtomSourceprotected
Stop()FAtomSourcevirtual
StopNow()FAtomSourceinlinevirtual
TickCountFAtomSourceprotected
Update()=0FAtomSourcepure virtual
UpdateCommon()FAtomSourceprotected
UpdatePause()FAtomSourceprotected
UpdateStereoEmitterPositions()FAtomSource
WaveInfoFAtomSourceprotected
~FAtomSource()=0FAtomSourcepure virtual