CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomThread メンバ一覧

継承メンバを含む FAtomThread の全メンバ一覧です。

bUseThreadedAtomFAtomThreadprivatestatic
CurrentAtomThreadStatIdFAtomThreadprivatestatic
CurrentAtomThreadStatIdCSFAtomThreadprivatestatic
GetCommandWrapper(TUniqueFunction< void()> InFunction, const TStatId InStatId)FAtomThreadprivatestatic
GetCurrentAtomThreadStatId()FAtomThreadstatic
GetCurrentLongestTime()FAtomThreadinlineprivatestatic
GetLongestTaskInfo(FString &OutLongestTask, double &OutLongestTaskTimeMs)FAtomThreadstatic
IsUsingThreadedAtom()FAtomThreadstatic
LongestAtomThreadStatIdFAtomThreadprivatestatic
LongestAtomThreadTimeMsecFAtomThreadprivatestatic
PostGCFAtomThreadprivatestatic
PostGCDestroyFAtomThreadprivatestatic
PreGCFAtomThreadprivatestatic
PreGCDestroyFAtomThreadprivatestatic
ProcessAllCommands()FAtomThreadstatic
ResetAtomThreadTimers()FAtomThreadstatic
ResumeAtomThread()FAtomThreadstatic
ResumeEventFAtomThreadprivatestatic
RunCommandOnAtomThread(TUniqueFunction< void()> InFunction, const TStatId InStatId=TStatId())FAtomThreadstatic
RunCommandOnGameThread(TUniqueFunction< void()> InFunction, const TStatId InStatId=TStatId())FAtomThreadstatic
SetCurrentAtomThreadStatId(TStatId InStatId)FAtomThreadprivatestatic
SetLongestTimeAndId(TStatId NewLongestId, double LongestTimeMsec)FAtomThreadprivatestatic
SetUseThreadedAtom(bool bInUseThreadedAtom)FAtomThreadstatic
StartAtomThread()FAtomThreadstatic
StopAtomThread()FAtomThreadstatic
SuspendAtomThread()FAtomThreadstatic
SuspendCountFAtomThreadprivatestatic