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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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継承メンバを含む UAtomQuartzClockHandle の全メンバ一覧です。
| BeginDestroy() override | UAtomQuartzClockHandle | |
| CurrentClockId | UAtomQuartzClockHandle | private |
| DoesClockExist(const UObject *WorldContextObject) const | UAtomQuartzClockHandle | inline |
| GetBeatProgressPercent(EQuartzCommandQuantization QuantizationBoundary=EQuartzCommandQuantization::Beat, float PhaseOffset=0.f, float MsOffset=0.f) | UAtomQuartzClockHandle | |
| GetBeatsPerMinute(const UObject *WorldContextObject) const | UAtomQuartzClockHandle | |
| GetClockName() const | UAtomQuartzClockHandle | inline |
| GetCurrentTickRate(const UObject *WorldContextObject, Audio::FQuartzClockTickRate &OutTickRate) const | UAtomQuartzClockHandle | |
| GetCurrentTimestamp(const UObject *WorldContextObject) | UAtomQuartzClockHandle | |
| GetDurationOfQuantizationTypeInSeconds(const UObject *WorldContextObject, const EQuartzCommandQuantization &QuantizationType, float Multiplier=1.0f) | UAtomQuartzClockHandle | |
| GetEstimatedRunTime(const UObject *WorldContextObject) | UAtomQuartzClockHandle | |
| GetMillisecondsPerTick(const UObject *WorldContextObject) const | UAtomQuartzClockHandle | |
| GetSecondsPerTick(const UObject *WorldContextObject) const | UAtomQuartzClockHandle | |
| GetThirtySecondNotesPerMinute(const UObject *WorldContextObject) const | UAtomQuartzClockHandle | |
| GetTicksPerSecond(const UObject *WorldContextObject) const | UAtomQuartzClockHandle | |
| IsClockRunning(const UObject *WorldContextObject) | UAtomQuartzClockHandle | |
| NotifyOnQuantizationBoundary(const UObject *WorldContextObject, FQuartzQuantizationBoundary InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate, float InMsOffset=0.f) | UAtomQuartzClockHandle | |
| PauseClock(const UObject *WorldContextObject, UAtomQuartzClockHandle *&ClockHandle) | UAtomQuartzClockHandle | |
| QueueQuantizedSound(const UObject *WorldContextObject, UAtomQuartzClockHandle *&ClockHandle, const FAtomComponentCommandInfo &AudioComponentData, const FOnQuartzCommandEventBP &InDelegate, const FQuartzQuantizationBoundary &InTargetBoundary) | UAtomQuartzClockHandle | |
| RawHandle | UAtomQuartzClockHandle | private |
| ResetTransport(const UObject *WorldContextObject, const FOnQuartzCommandEventBP &InDelegate) | UAtomQuartzClockHandle | |
| ResetTransportQuantized(const UObject *WorldContextObject, FQuartzQuantizationBoundary InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate, UAtomQuartzClockHandle *&ClockHandle) | UAtomQuartzClockHandle | |
| ResumeClock(const UObject *WorldContextObject, UAtomQuartzClockHandle *&ClockHandle) | UAtomQuartzClockHandle | |
| SetBeatsPerMinute(const UObject *WorldContextObject, UPARAM(ref) const FQuartzQuantizationBoundary &QuantizationBoundary, const FOnQuartzCommandEventBP &Delegate, UAtomQuartzClockHandle *&ClockHandle, float BeatsPerMinute=60.f) | UAtomQuartzClockHandle | |
| SetMillisecondsPerTick(const UObject *WorldContextObject, UPARAM(ref) const FQuartzQuantizationBoundary &QuantizationBoundary, const FOnQuartzCommandEventBP &Delegate, UAtomQuartzClockHandle *&ClockHandle, float MillisecondsPerTick=100.f) | UAtomQuartzClockHandle | |
| SetSecondsPerTick(const UObject *WorldContextObject, UPARAM(ref) const FQuartzQuantizationBoundary &QuantizationBoundary, const FOnQuartzCommandEventBP &Delegate, UAtomQuartzClockHandle *&ClockHandle, float SecondsPerTick=0.25f) | UAtomQuartzClockHandle | |
| SetThirtySecondNotesPerMinute(const UObject *WorldContextObject, UPARAM(ref) const FQuartzQuantizationBoundary &QuantizationBoundary, const FOnQuartzCommandEventBP &Delegate, UAtomQuartzClockHandle *&ClockHandle, float ThirtySecondsNotesPerMinute=960.f) | UAtomQuartzClockHandle | |
| SetTickRateInternal(const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate, const Audio::FQuartzClockTickRate &NewTickRate) | UAtomQuartzClockHandle | private |
| SetTicksPerSecond(const UObject *WorldContextObject, UPARAM(ref) const FQuartzQuantizationBoundary &QuantizationBoundary, const FOnQuartzCommandEventBP &Delegate, UAtomQuartzClockHandle *&ClockHandle, float TicksPerSecond=10.f) | UAtomQuartzClockHandle | |
| StartClock(const UObject *WorldContextObject, UAtomQuartzClockHandle *&ClockHandle) | UAtomQuartzClockHandle | |
| StartOtherClock(const UObject *WorldContextObject, FName OtherClockName, FQuartzQuantizationBoundary InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate) | UAtomQuartzClockHandle | |
| StopClock(const UObject *WorldContextObject, bool CancelPendingEvents, UAtomQuartzClockHandle *&ClockHandle) | UAtomQuartzClockHandle | |
| SubscribeToAllQuantizationEvents(const UObject *WorldContextObject, const FOnQuartzMetronomeEventBP &OnQuantizationEvent, UAtomQuartzClockHandle *&ClockHandle) | UAtomQuartzClockHandle | |
| SubscribeToClock(const UObject *WorldContextObject, FName ClockName, Atom::FQuartzClockProxy const *InHandlePtr=nullptr) | UAtomQuartzClockHandle | |
| SubscribeToQuantizationEvent(const UObject *WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, const FOnQuartzMetronomeEventBP &OnQuantizationEvent, UAtomQuartzClockHandle *&ClockHandle) | UAtomQuartzClockHandle | |
| UAtomQuartzClockHandle() | UAtomQuartzClockHandle | |
| UnsubscribeFromAllTimeDivisions(const UObject *WorldContextObject, UAtomQuartzClockHandle *&ClockHandle) | UAtomQuartzClockHandle | |
| UnsubscribeFromTimeDivision(const UObject *WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, UAtomQuartzClockHandle *&ClockHandle) | UAtomQuartzClockHandle | |
| ~UAtomQuartzClockHandle() | UAtomQuartzClockHandle |