CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomQuartzClockHandle メンバ一覧

継承メンバを含む UAtomQuartzClockHandle の全メンバ一覧です。

BeginDestroy() overrideUAtomQuartzClockHandle
CurrentClockIdUAtomQuartzClockHandleprivate
DoesClockExist(const UObject *WorldContextObject) constUAtomQuartzClockHandleinline
GetBeatProgressPercent(EQuartzCommandQuantization QuantizationBoundary=EQuartzCommandQuantization::Beat, float PhaseOffset=0.f, float MsOffset=0.f)UAtomQuartzClockHandle
GetBeatsPerMinute(const UObject *WorldContextObject) constUAtomQuartzClockHandle
GetClockName() constUAtomQuartzClockHandleinline
GetCurrentTickRate(const UObject *WorldContextObject, Audio::FQuartzClockTickRate &OutTickRate) constUAtomQuartzClockHandle
GetCurrentTimestamp(const UObject *WorldContextObject)UAtomQuartzClockHandle
GetDurationOfQuantizationTypeInSeconds(const UObject *WorldContextObject, const EQuartzCommandQuantization &QuantizationType, float Multiplier=1.0f)UAtomQuartzClockHandle
GetEstimatedRunTime(const UObject *WorldContextObject)UAtomQuartzClockHandle
GetMillisecondsPerTick(const UObject *WorldContextObject) constUAtomQuartzClockHandle
GetSecondsPerTick(const UObject *WorldContextObject) constUAtomQuartzClockHandle
GetThirtySecondNotesPerMinute(const UObject *WorldContextObject) constUAtomQuartzClockHandle
GetTicksPerSecond(const UObject *WorldContextObject) constUAtomQuartzClockHandle
IsClockRunning(const UObject *WorldContextObject)UAtomQuartzClockHandle
NotifyOnQuantizationBoundary(const UObject *WorldContextObject, FQuartzQuantizationBoundary InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate, float InMsOffset=0.f)UAtomQuartzClockHandle
PauseClock(const UObject *WorldContextObject, UAtomQuartzClockHandle *&ClockHandle)UAtomQuartzClockHandle
QueueQuantizedSound(const UObject *WorldContextObject, UAtomQuartzClockHandle *&ClockHandle, const FAtomComponentCommandInfo &AudioComponentData, const FOnQuartzCommandEventBP &InDelegate, const FQuartzQuantizationBoundary &InTargetBoundary)UAtomQuartzClockHandle
RawHandleUAtomQuartzClockHandleprivate
ResetTransport(const UObject *WorldContextObject, const FOnQuartzCommandEventBP &InDelegate)UAtomQuartzClockHandle
ResetTransportQuantized(const UObject *WorldContextObject, FQuartzQuantizationBoundary InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate, UAtomQuartzClockHandle *&ClockHandle)UAtomQuartzClockHandle
ResumeClock(const UObject *WorldContextObject, UAtomQuartzClockHandle *&ClockHandle)UAtomQuartzClockHandle
SetBeatsPerMinute(const UObject *WorldContextObject, UPARAM(ref) const FQuartzQuantizationBoundary &QuantizationBoundary, const FOnQuartzCommandEventBP &Delegate, UAtomQuartzClockHandle *&ClockHandle, float BeatsPerMinute=60.f)UAtomQuartzClockHandle
SetMillisecondsPerTick(const UObject *WorldContextObject, UPARAM(ref) const FQuartzQuantizationBoundary &QuantizationBoundary, const FOnQuartzCommandEventBP &Delegate, UAtomQuartzClockHandle *&ClockHandle, float MillisecondsPerTick=100.f)UAtomQuartzClockHandle
SetSecondsPerTick(const UObject *WorldContextObject, UPARAM(ref) const FQuartzQuantizationBoundary &QuantizationBoundary, const FOnQuartzCommandEventBP &Delegate, UAtomQuartzClockHandle *&ClockHandle, float SecondsPerTick=0.25f)UAtomQuartzClockHandle
SetThirtySecondNotesPerMinute(const UObject *WorldContextObject, UPARAM(ref) const FQuartzQuantizationBoundary &QuantizationBoundary, const FOnQuartzCommandEventBP &Delegate, UAtomQuartzClockHandle *&ClockHandle, float ThirtySecondsNotesPerMinute=960.f)UAtomQuartzClockHandle
SetTickRateInternal(const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate, const Audio::FQuartzClockTickRate &NewTickRate)UAtomQuartzClockHandleprivate
SetTicksPerSecond(const UObject *WorldContextObject, UPARAM(ref) const FQuartzQuantizationBoundary &QuantizationBoundary, const FOnQuartzCommandEventBP &Delegate, UAtomQuartzClockHandle *&ClockHandle, float TicksPerSecond=10.f)UAtomQuartzClockHandle
StartClock(const UObject *WorldContextObject, UAtomQuartzClockHandle *&ClockHandle)UAtomQuartzClockHandle
StartOtherClock(const UObject *WorldContextObject, FName OtherClockName, FQuartzQuantizationBoundary InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate)UAtomQuartzClockHandle
StopClock(const UObject *WorldContextObject, bool CancelPendingEvents, UAtomQuartzClockHandle *&ClockHandle)UAtomQuartzClockHandle
SubscribeToAllQuantizationEvents(const UObject *WorldContextObject, const FOnQuartzMetronomeEventBP &OnQuantizationEvent, UAtomQuartzClockHandle *&ClockHandle)UAtomQuartzClockHandle
SubscribeToClock(const UObject *WorldContextObject, FName ClockName, Atom::FQuartzClockProxy const *InHandlePtr=nullptr)UAtomQuartzClockHandle
SubscribeToQuantizationEvent(const UObject *WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, const FOnQuartzMetronomeEventBP &OnQuantizationEvent, UAtomQuartzClockHandle *&ClockHandle)UAtomQuartzClockHandle
UAtomQuartzClockHandle()UAtomQuartzClockHandle
UnsubscribeFromAllTimeDivisions(const UObject *WorldContextObject, UAtomQuartzClockHandle *&ClockHandle)UAtomQuartzClockHandle
UnsubscribeFromTimeDivision(const UObject *WorldContextObject, EQuartzCommandQuantization InQuantizationBoundary, UAtomQuartzClockHandle *&ClockHandle)UAtomQuartzClockHandle
~UAtomQuartzClockHandle()UAtomQuartzClockHandle