|
CriWare Unreal Engine
Plug-ins for CriWare solutions.
|
継承メンバを含む UAtomQuartzSubsystem の全メンバ一覧です。
| AddProxyForExternalClock(const Atom::FQuartzClockProxy &InProxy) | UAtomQuartzSubsystem | |
| BeginDestroy() override | UAtomQuartzSubsystem | virtual |
| bTickEvenWhenPaused | UAtomQuartzSubsystem | private |
| ClockManagerDataPtr | UAtomQuartzSubsystem | private |
| CreateNewClock(const UObject *WorldContextObject, FName ClockName, FQuartzClockSettings InSettings, bool bOverrideSettingsIfClockExists=false, bool bUseAtomAudioEngineClockManager=true) | UAtomQuartzSubsystem | |
| CreateRequestDataForQuantizedNotify(UAtomQuartzClockHandle *InClockHandle, const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate, float InMsOffset=0.f) | UAtomQuartzSubsystem | static |
| CreateRequestDataForSchedulePlaySound(UAtomQuartzClockHandle *InClockHandle, const FOnQuartzCommandEventBP &InDelegate, const FQuartzQuantizationBoundary &InQuantizationBoundary) | UAtomQuartzSubsystem | static |
| CreateRequestDataForStartOtherClock(UAtomQuartzClockHandle *InClockHandle, FName InClockToStart, const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate) | UAtomQuartzSubsystem | static |
| CreateRequestDataForTickRateChange(UAtomQuartzClockHandle *InClockHandle, const FOnQuartzCommandEventBP &InDelegate, const Audio::FQuartzClockTickRate &InNewTickRate, const FQuartzQuantizationBoundary &InQuantizationBoundary) | UAtomQuartzSubsystem | static |
| CreateRequestDataForTransportReset(UAtomQuartzClockHandle *InClockHandle, const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate) | UAtomQuartzSubsystem | static |
| Deinitialize() override | UAtomQuartzSubsystem | virtual |
| DeleteClockByHandle(const UObject *WorldContextObject, UPARAM(ref) UAtomQuartzClockHandle *&InClockHandle) | UAtomQuartzSubsystem | |
| DeleteClockByName(const UObject *WorldContextObject, FName ClockName) | UAtomQuartzSubsystem | |
| DoesClockExist(const UObject *WorldContextObject, FName ClockName) | UAtomQuartzSubsystem | |
| DoesSupportWorldType(EWorldType::Type WorldType) const override | UAtomQuartzSubsystem | virtual |
| FindProxyByName(const FName &ClockName) | UAtomQuartzSubsystem | private |
| FindProxyByName(const FName &ClockName) const | UAtomQuartzSubsystem | private |
| Get(const UWorld *const World) | UAtomQuartzSubsystem | static |
| GetAtomRenderThreadToGameThreadAverageLatency() | UAtomQuartzSubsystem | |
| GetAtomRenderThreadToGameThreadMaxLatency() | UAtomQuartzSubsystem | |
| GetAtomRenderThreadToGameThreadMinLatency() | UAtomQuartzSubsystem | |
| GetClockManager(const UObject *WorldContextObject, bool bUseAtomAudioEngineClockManager=true) | UAtomQuartzSubsystem | private |
| GetCurrentClockTimestamp(const UObject *WorldContextObject, const FName &InClockName) | UAtomQuartzSubsystem | |
| GetDurationOfQuantizationTypeInSeconds(const UObject *WorldContextObject, FName ClockName, const EQuartzCommandQuantization &QuantizationType, float Multiplier=1.0f) | UAtomQuartzSubsystem | |
| GetEstimatedClockRunTime(const UObject *WorldContextObject, const FName &InClockName) | UAtomQuartzSubsystem | |
| GetGameThreadToAtomRenderThreadAverageLatency(const UObject *WorldContextObject) | UAtomQuartzSubsystem | |
| GetGameThreadToAtomRenderThreadMaxLatency(const UObject *WorldContextObject) | UAtomQuartzSubsystem | |
| GetGameThreadToAtomRenderThreadMinLatency(const UObject *WorldContextObject) | UAtomQuartzSubsystem | |
| GetHandleForClock(const UObject *WorldContextObject, FName ClockName) | UAtomQuartzSubsystem | |
| GetProxyForClock(FName ClockName) const | UAtomQuartzSubsystem | |
| GetRoundTripAverageLatency(const UObject *WorldContextObject) | UAtomQuartzSubsystem | |
| GetRoundTripMaxLatency(const UObject *WorldContextObject) | UAtomQuartzSubsystem | |
| GetRoundTripMinLatency(const UObject *WorldContextObject) | UAtomQuartzSubsystem | |
| GetStatId() const override | UAtomQuartzSubsystem | virtual |
| GetTickableObjectManager() const | UAtomQuartzSubsystem | |
| Initialize(FSubsystemCollectionBase &Collection) override | UAtomQuartzSubsystem | virtual |
| IsClockRunning(const UObject *WorldContextObject, FName ClockName) | UAtomQuartzSubsystem | |
| IsQuartzEnabled() | UAtomQuartzSubsystem | |
| IsTickable() const override | UAtomQuartzSubsystem | virtual |
| IsTickableWhenPaused() const override | UAtomQuartzSubsystem | virtual |
| PruneStaleProxies() | UAtomQuartzSubsystem | private |
| PruneStaleProxiesInternal(TArray< Atom::FQuartzClockProxy > &ContainerToPrune) | UAtomQuartzSubsystem | privatestatic |
| SetQuartzSubsystemTickableWhenPaused(const bool bInTickableWhenPaused) | UAtomQuartzSubsystem | |
| SubscribeToQuartzTick(FQuartzTickableObject *InObjectToTick) | UAtomQuartzSubsystem | |
| Tick(float DeltaTime) override | UAtomQuartzSubsystem | virtual |
| TickableObjectManagerPtr | UAtomQuartzSubsystem | private |
| UAtomQuartzSubsystem()=default | UAtomQuartzSubsystem | |
| UnsubscribeFromQuartzTick(FQuartzTickableObject *InObjectToTick) | UAtomQuartzSubsystem | |
| ~UAtomQuartzSubsystem() override=default | UAtomQuartzSubsystem | virtual |