CriWare Unreal Engine
Plug-ins for CriWare solutions.
読み取り中…
検索中…
一致する文字列を見つけられません
UAtomQuartzSubsystem メンバ一覧

継承メンバを含む UAtomQuartzSubsystem の全メンバ一覧です。

AddProxyForExternalClock(const Atom::FQuartzClockProxy &InProxy)UAtomQuartzSubsystem
BeginDestroy() overrideUAtomQuartzSubsystemvirtual
bTickEvenWhenPausedUAtomQuartzSubsystemprivate
ClockManagerDataPtrUAtomQuartzSubsystemprivate
CreateNewClock(const UObject *WorldContextObject, FName ClockName, FQuartzClockSettings InSettings, bool bOverrideSettingsIfClockExists=false, bool bUseAtomAudioEngineClockManager=true)UAtomQuartzSubsystem
CreateRequestDataForQuantizedNotify(UAtomQuartzClockHandle *InClockHandle, const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate, float InMsOffset=0.f)UAtomQuartzSubsystemstatic
CreateRequestDataForSchedulePlaySound(UAtomQuartzClockHandle *InClockHandle, const FOnQuartzCommandEventBP &InDelegate, const FQuartzQuantizationBoundary &InQuantizationBoundary)UAtomQuartzSubsystemstatic
CreateRequestDataForStartOtherClock(UAtomQuartzClockHandle *InClockHandle, FName InClockToStart, const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate)UAtomQuartzSubsystemstatic
CreateRequestDataForTickRateChange(UAtomQuartzClockHandle *InClockHandle, const FOnQuartzCommandEventBP &InDelegate, const Audio::FQuartzClockTickRate &InNewTickRate, const FQuartzQuantizationBoundary &InQuantizationBoundary)UAtomQuartzSubsystemstatic
CreateRequestDataForTransportReset(UAtomQuartzClockHandle *InClockHandle, const FQuartzQuantizationBoundary &InQuantizationBoundary, const FOnQuartzCommandEventBP &InDelegate)UAtomQuartzSubsystemstatic
Deinitialize() overrideUAtomQuartzSubsystemvirtual
DeleteClockByHandle(const UObject *WorldContextObject, UPARAM(ref) UAtomQuartzClockHandle *&InClockHandle)UAtomQuartzSubsystem
DeleteClockByName(const UObject *WorldContextObject, FName ClockName)UAtomQuartzSubsystem
DoesClockExist(const UObject *WorldContextObject, FName ClockName)UAtomQuartzSubsystem
DoesSupportWorldType(EWorldType::Type WorldType) const overrideUAtomQuartzSubsystemvirtual
FindProxyByName(const FName &ClockName)UAtomQuartzSubsystemprivate
FindProxyByName(const FName &ClockName) constUAtomQuartzSubsystemprivate
Get(const UWorld *const World)UAtomQuartzSubsystemstatic
GetAtomRenderThreadToGameThreadAverageLatency()UAtomQuartzSubsystem
GetAtomRenderThreadToGameThreadMaxLatency()UAtomQuartzSubsystem
GetAtomRenderThreadToGameThreadMinLatency()UAtomQuartzSubsystem
GetClockManager(const UObject *WorldContextObject, bool bUseAtomAudioEngineClockManager=true)UAtomQuartzSubsystemprivate
GetCurrentClockTimestamp(const UObject *WorldContextObject, const FName &InClockName)UAtomQuartzSubsystem
GetDurationOfQuantizationTypeInSeconds(const UObject *WorldContextObject, FName ClockName, const EQuartzCommandQuantization &QuantizationType, float Multiplier=1.0f)UAtomQuartzSubsystem
GetEstimatedClockRunTime(const UObject *WorldContextObject, const FName &InClockName)UAtomQuartzSubsystem
GetGameThreadToAtomRenderThreadAverageLatency(const UObject *WorldContextObject)UAtomQuartzSubsystem
GetGameThreadToAtomRenderThreadMaxLatency(const UObject *WorldContextObject)UAtomQuartzSubsystem
GetGameThreadToAtomRenderThreadMinLatency(const UObject *WorldContextObject)UAtomQuartzSubsystem
GetHandleForClock(const UObject *WorldContextObject, FName ClockName)UAtomQuartzSubsystem
GetProxyForClock(FName ClockName) constUAtomQuartzSubsystem
GetRoundTripAverageLatency(const UObject *WorldContextObject)UAtomQuartzSubsystem
GetRoundTripMaxLatency(const UObject *WorldContextObject)UAtomQuartzSubsystem
GetRoundTripMinLatency(const UObject *WorldContextObject)UAtomQuartzSubsystem
GetStatId() const overrideUAtomQuartzSubsystemvirtual
GetTickableObjectManager() constUAtomQuartzSubsystem
Initialize(FSubsystemCollectionBase &Collection) overrideUAtomQuartzSubsystemvirtual
IsClockRunning(const UObject *WorldContextObject, FName ClockName)UAtomQuartzSubsystem
IsQuartzEnabled()UAtomQuartzSubsystem
IsTickable() const overrideUAtomQuartzSubsystemvirtual
IsTickableWhenPaused() const overrideUAtomQuartzSubsystemvirtual
PruneStaleProxies()UAtomQuartzSubsystemprivate
PruneStaleProxiesInternal(TArray< Atom::FQuartzClockProxy > &ContainerToPrune)UAtomQuartzSubsystemprivatestatic
SetQuartzSubsystemTickableWhenPaused(const bool bInTickableWhenPaused)UAtomQuartzSubsystem
SubscribeToQuartzTick(FQuartzTickableObject *InObjectToTick)UAtomQuartzSubsystem
Tick(float DeltaTime) overrideUAtomQuartzSubsystemvirtual
TickableObjectManagerPtrUAtomQuartzSubsystemprivate
UAtomQuartzSubsystem()=defaultUAtomQuartzSubsystem
UnsubscribeFromQuartzTick(FQuartzTickableObject *InObjectToTick)UAtomQuartzSubsystem
~UAtomQuartzSubsystem() override=defaultUAtomQuartzSubsystemvirtual