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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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継承メンバを含む UAtomRuntimeBlueprintLibrary の全メンバ一覧です。
| AddGlobalVoicePool(const UObject *WorldContextObject, FName PoolName, FAtomVoicesSettings VoicesSettings, EAtomVoicePoolCodecType CodecType=EAtomVoicePoolCodecType::Standard, EAtomVoicePoolStreamingType StreamingType=EAtomVoicePoolStreamingType::Mixed) | UAtomRuntimeBlueprintLibrary | static |
| ClearBusEffectPresets(const UObject *WorldContextObject, UAtomBus *AtomBus) | UAtomRuntimeBlueprintLibrary | static |
| ClearMasterEffectPresets(const UObject *WorldContextObject) | UAtomRuntimeBlueprintLibrary | static |
| ClearRackEffectPresets(const UObject *WorldContextObject, UAtomRack *AtomRack) | UAtomRuntimeBlueprintLibrary | static |
| EnableBinauralizer(const UObject *WorldContextObject, bool bEnable) | UAtomRuntimeBlueprintLibrary | static |
| GetAllPlaybacks(const UAtomComponent *AtomComponent, TArray< FAtomSoundPlayback > &Playbacks) | UAtomRuntimeBlueprintLibrary | static |
| GetCategoryStatusByName(const UObject *WorldContextObject, FName CategoryName, const FOnAtomGetCategoryStatus OnGetStatus) | UAtomRuntimeBlueprintLibrary | static |
| GetGameVariableValueByName(const UObject *WorldContextObject, FName CategoryName, const FOnAtomGetGameVariableValue OnGetValue) | UAtomRuntimeBlueprintLibrary | static |
| GetMagnitudeForFrequencies(const UObject *WorldContextObject, const TArray< float > &Frequencies, TArray< float > &Magnitudes, UAtomBus *BusToAnalyze=nullptr) | UAtomRuntimeBlueprintLibrary | static |
| GetPhaseForFrequencies(const UObject *WorldContextObject, const TArray< float > &Frequencies, TArray< float > &Phases, UAtomBus *BusToAnalyze=nullptr) | UAtomRuntimeBlueprintLibrary | static |
| IsAudioBusActive(const UObject *WorldContextObject, UAtomAudioBus *AudioBus) | UAtomRuntimeBlueprintLibrary | static |
| IsBinauralizerEnabled(const UObject *WorldContextObject) | UAtomRuntimeBlueprintLibrary | static |
| MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands=30, float InMinimumFrequency=40.f, float InMaximumFrequency=16000.f, int32 InAttackTimeMsec=10, int32 InReleaseTimeMsec=10) | UAtomRuntimeBlueprintLibrary | static |
| MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones=60, EAtomMusicalNoteName InStartingMusicalNote=EAtomMusicalNoteName::C, int32 InStartingOctave=2, int32 InAttackTimeMsec=10, int32 InReleaseTimeMsec=10) | UAtomRuntimeBlueprintLibrary | static |
| MakePresetSpectralAnalysisBandSettings(EAtomSpectrumBandPresetType InBandPresetType, int32 InNumBands=10, int32 InAttackTimeMsec=10, int32 InReleaseTimeMsec=10) | UAtomRuntimeBlueprintLibrary | static |
| MapOutputPortToRack(const UObject *WorldContextObject, FName OutputPortName, UAtomRackWithParentBase *AtomRack) | UAtomRuntimeBlueprintLibrary | static |
| MuteCategoryByName(const UObject *WorldContextObject, FName CategoryName, bool bMute) | UAtomRuntimeBlueprintLibrary | static |
| PauseCategoryByName(const UObject *WorldContextObject, FName CategoryName, bool bPause) | UAtomRuntimeBlueprintLibrary | static |
| PrimeCueSheetForPlayback(UAtomCueSheet *CueSheet, const FOnAtomCueSheetLoadComplete OnLoadCompletion) | UAtomRuntimeBlueprintLibrary | static |
| PrimeSoundForPlayback(UAtomSoundBase *Sound, const FOnAtomSoundLoadComplete OnLoadCompletion) | UAtomRuntimeBlueprintLibrary | static |
| PrimeWaveBankForPlayback(UAtomWaveBank *WaveBank, const FOnAtomWaveBankLoadComplete OnLoadCompletion) | UAtomRuntimeBlueprintLibrary | static |
| RegisterAudioBusToBus(const UObject *WorldContextObject, UAtomBus *AtomDspBus, UAtomAudioBus *AudioBus) | UAtomRuntimeBlueprintLibrary | static |
| RemoveBusEffectPreset(const UObject *WorldContextObject, UAtomBus *AtomBus, int32 EffectIndex) | UAtomRuntimeBlueprintLibrary | static |
| RemoveGlobalVoicePool(const UObject *WorldContextObject, FName PoolName) | UAtomRuntimeBlueprintLibrary | static |
| RemoveMasterEffectPreset(const UObject *WorldContextObject, UAtomBusEffectPreset *BusEffectPreset) | UAtomRuntimeBlueprintLibrary | static |
| RemoveRackEffectPreset(const UObject *WorldContextObject, UAtomRack *AtomRack, UAtomBusEffectPreset *BusEffectPreset) | UAtomRuntimeBlueprintLibrary | static |
| SetBusEffectPreset(const UObject *WorldContextObject, UAtomBus *AtomBus, UAtomBusEffectPreset *BusEffectPreset) | UAtomRuntimeBlueprintLibrary | static |
| SetCategoryVolumeByName(const UObject *WorldContextObject, FName CategoryName, float VolumeMultiplier) | UAtomRuntimeBlueprintLibrary | static |
| SetGameVariableValueByName(const UObject *WorldContextObject, FName GameVariableName, float Value) | UAtomRuntimeBlueprintLibrary | static |
| SetMasterEffectPreset(const UObject *WorldContextObject, UAtomBusEffectPreset *BusEffectPreset) | UAtomRuntimeBlueprintLibrary | static |
| SoloCategoryByName(const UObject *WorldContextObject, FName CategoryName, bool bSolo, float MuteVolume) | UAtomRuntimeBlueprintLibrary | static |
| StartAnalyzingOutput(const UObject *WorldContextObject, UAtomBus *BusToAnalyze=nullptr, EAtomFFTSize FFTSize=EAtomFFTSize::DefaultSize, EAtomFFTPeakInterpolationMethod InterpolationMethod=EAtomFFTPeakInterpolationMethod::Linear, EAtomFFTWindowType WindowType=EAtomFFTWindowType::Hann, float HopSize=0, EAtomSpectrumType SpectrumType=EAtomSpectrumType::MagnitudeSpectrum) | UAtomRuntimeBlueprintLibrary | static |
| StartAudioBus(const UObject *WorldContextObject, UAtomAudioBus *AudioBus) | UAtomRuntimeBlueprintLibrary | static |
| StopAnalyzingOutput(const UObject *WorldContextObject, UAtomBus *BusToStopAnalyzing=nullptr) | UAtomRuntimeBlueprintLibrary | static |
| StopAudioBus(const UObject *WorldContextObject, UAtomAudioBus *AudioBus) | UAtomRuntimeBlueprintLibrary | static |
| StopCategoryByName(const UObject *WorldContextObject, FName CategoryName) | UAtomRuntimeBlueprintLibrary | static |
| StopPlayback(const UAtomComponent *AtomComponent, FAtomSoundPlayback PlaybackToStop) | UAtomRuntimeBlueprintLibrary | static |
| UnregisterAudioBusFromBus(const UObject *WorldContextObject, UAtomBus *AtomDspBus, UAtomAudioBus *AudioBus) | UAtomRuntimeBlueprintLibrary | static |