CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomRuntimeBlueprintLibrary メンバ一覧

継承メンバを含む UAtomRuntimeBlueprintLibrary の全メンバ一覧です。

AddGlobalVoicePool(const UObject *WorldContextObject, FName PoolName, FAtomVoicesSettings VoicesSettings, EAtomVoicePoolCodecType CodecType=EAtomVoicePoolCodecType::Standard, EAtomVoicePoolStreamingType StreamingType=EAtomVoicePoolStreamingType::Mixed)UAtomRuntimeBlueprintLibrarystatic
ClearBusEffectPresets(const UObject *WorldContextObject, UAtomBus *AtomBus)UAtomRuntimeBlueprintLibrarystatic
ClearMasterEffectPresets(const UObject *WorldContextObject)UAtomRuntimeBlueprintLibrarystatic
ClearRackEffectPresets(const UObject *WorldContextObject, UAtomRack *AtomRack)UAtomRuntimeBlueprintLibrarystatic
EnableBinauralizer(const UObject *WorldContextObject, bool bEnable)UAtomRuntimeBlueprintLibrarystatic
GetAllPlaybacks(const UAtomComponent *AtomComponent, TArray< FAtomSoundPlayback > &Playbacks)UAtomRuntimeBlueprintLibrarystatic
GetCategoryStatusByName(const UObject *WorldContextObject, FName CategoryName, const FOnAtomGetCategoryStatus OnGetStatus)UAtomRuntimeBlueprintLibrarystatic
GetGameVariableValueByName(const UObject *WorldContextObject, FName CategoryName, const FOnAtomGetGameVariableValue OnGetValue)UAtomRuntimeBlueprintLibrarystatic
GetMagnitudeForFrequencies(const UObject *WorldContextObject, const TArray< float > &Frequencies, TArray< float > &Magnitudes, UAtomBus *BusToAnalyze=nullptr)UAtomRuntimeBlueprintLibrarystatic
GetPhaseForFrequencies(const UObject *WorldContextObject, const TArray< float > &Frequencies, TArray< float > &Phases, UAtomBus *BusToAnalyze=nullptr)UAtomRuntimeBlueprintLibrarystatic
IsAudioBusActive(const UObject *WorldContextObject, UAtomAudioBus *AudioBus)UAtomRuntimeBlueprintLibrarystatic
IsBinauralizerEnabled(const UObject *WorldContextObject)UAtomRuntimeBlueprintLibrarystatic
MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands=30, float InMinimumFrequency=40.f, float InMaximumFrequency=16000.f, int32 InAttackTimeMsec=10, int32 InReleaseTimeMsec=10)UAtomRuntimeBlueprintLibrarystatic
MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones=60, EAtomMusicalNoteName InStartingMusicalNote=EAtomMusicalNoteName::C, int32 InStartingOctave=2, int32 InAttackTimeMsec=10, int32 InReleaseTimeMsec=10)UAtomRuntimeBlueprintLibrarystatic
MakePresetSpectralAnalysisBandSettings(EAtomSpectrumBandPresetType InBandPresetType, int32 InNumBands=10, int32 InAttackTimeMsec=10, int32 InReleaseTimeMsec=10)UAtomRuntimeBlueprintLibrarystatic
MapOutputPortToRack(const UObject *WorldContextObject, FName OutputPortName, UAtomRackWithParentBase *AtomRack)UAtomRuntimeBlueprintLibrarystatic
MuteCategoryByName(const UObject *WorldContextObject, FName CategoryName, bool bMute)UAtomRuntimeBlueprintLibrarystatic
PauseCategoryByName(const UObject *WorldContextObject, FName CategoryName, bool bPause)UAtomRuntimeBlueprintLibrarystatic
PrimeCueSheetForPlayback(UAtomCueSheet *CueSheet, const FOnAtomCueSheetLoadComplete OnLoadCompletion)UAtomRuntimeBlueprintLibrarystatic
PrimeSoundForPlayback(UAtomSoundBase *Sound, const FOnAtomSoundLoadComplete OnLoadCompletion)UAtomRuntimeBlueprintLibrarystatic
PrimeWaveBankForPlayback(UAtomWaveBank *WaveBank, const FOnAtomWaveBankLoadComplete OnLoadCompletion)UAtomRuntimeBlueprintLibrarystatic
RegisterAudioBusToBus(const UObject *WorldContextObject, UAtomBus *AtomDspBus, UAtomAudioBus *AudioBus)UAtomRuntimeBlueprintLibrarystatic
RemoveBusEffectPreset(const UObject *WorldContextObject, UAtomBus *AtomBus, int32 EffectIndex)UAtomRuntimeBlueprintLibrarystatic
RemoveGlobalVoicePool(const UObject *WorldContextObject, FName PoolName)UAtomRuntimeBlueprintLibrarystatic
RemoveMasterEffectPreset(const UObject *WorldContextObject, UAtomBusEffectPreset *BusEffectPreset)UAtomRuntimeBlueprintLibrarystatic
RemoveRackEffectPreset(const UObject *WorldContextObject, UAtomRack *AtomRack, UAtomBusEffectPreset *BusEffectPreset)UAtomRuntimeBlueprintLibrarystatic
SetBusEffectPreset(const UObject *WorldContextObject, UAtomBus *AtomBus, UAtomBusEffectPreset *BusEffectPreset)UAtomRuntimeBlueprintLibrarystatic
SetCategoryVolumeByName(const UObject *WorldContextObject, FName CategoryName, float VolumeMultiplier)UAtomRuntimeBlueprintLibrarystatic
SetGameVariableValueByName(const UObject *WorldContextObject, FName GameVariableName, float Value)UAtomRuntimeBlueprintLibrarystatic
SetMasterEffectPreset(const UObject *WorldContextObject, UAtomBusEffectPreset *BusEffectPreset)UAtomRuntimeBlueprintLibrarystatic
SoloCategoryByName(const UObject *WorldContextObject, FName CategoryName, bool bSolo, float MuteVolume)UAtomRuntimeBlueprintLibrarystatic
StartAnalyzingOutput(const UObject *WorldContextObject, UAtomBus *BusToAnalyze=nullptr, EAtomFFTSize FFTSize=EAtomFFTSize::DefaultSize, EAtomFFTPeakInterpolationMethod InterpolationMethod=EAtomFFTPeakInterpolationMethod::Linear, EAtomFFTWindowType WindowType=EAtomFFTWindowType::Hann, float HopSize=0, EAtomSpectrumType SpectrumType=EAtomSpectrumType::MagnitudeSpectrum)UAtomRuntimeBlueprintLibrarystatic
StartAudioBus(const UObject *WorldContextObject, UAtomAudioBus *AudioBus)UAtomRuntimeBlueprintLibrarystatic
StopAnalyzingOutput(const UObject *WorldContextObject, UAtomBus *BusToStopAnalyzing=nullptr)UAtomRuntimeBlueprintLibrarystatic
StopAudioBus(const UObject *WorldContextObject, UAtomAudioBus *AudioBus)UAtomRuntimeBlueprintLibrarystatic
StopCategoryByName(const UObject *WorldContextObject, FName CategoryName)UAtomRuntimeBlueprintLibrarystatic
StopPlayback(const UAtomComponent *AtomComponent, FAtomSoundPlayback PlaybackToStop)UAtomRuntimeBlueprintLibrarystatic
UnregisterAudioBusFromBus(const UObject *WorldContextObject, UAtomBus *AtomDspBus, UAtomAudioBus *AudioBus)UAtomRuntimeBlueprintLibrarystatic