CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UMySound メンバ一覧

継承メンバを含む UMySound の全メンバ一覧です。

AddAssetUserData(UAssetUserData *InUserData) overrideUAtomSoundBasevirtual
AddPlayingSource(const FAtomSoundClientPtr &Source)UAtomSoundBase
AssetUserDataUAtomSoundBase
AtomBusSendsUAtomSoundBase
AtomRackUAtomSoundBase
AttenuationSettingsUAtomSoundBase
bDebugUAtomSoundBase
BeginDestroy() overrideUAtomSoundBasevirtual
bEnableBaseRackUAtomSoundBase
bEnableBusSendsUAtomSoundBase
bEnableSourceBusSendsUAtomSoundBase
bIsSourceBusUAtomSoundBase
bOverrideConcurrencyUAtomSoundBase
bOverrideVirtualizationModeUAtomSoundBase
bProceduralUAtomSoundBase
CanBeClusterRoot() const overrideUAtomSoundBasevirtual
CanBeInCluster() const overrideUAtomSoundBasevirtual
ComputeMaxDistance() constUAtomSoundBaseprotectedvirtual
ConcurrencyOverridesUAtomSoundBase
ConcurrencySetUAtomSoundBase
CueUMySound
Cue2UMySound
CurrentPlayCountUAtomSoundBase
DurationUAtomSoundBase
FAtomSoundClientPtr typedefUAtomSoundBase
GetAllDefaultParameters(TArray< FAtomAisacParameter > &OutParameters) constUAtomSoundBaseinlinevirtual
GetAllSoundResources(TArray< IAtomSoundResource * > &Resources)UAtomSoundBasevirtual
GetAssetRegistryTags(TArray< FAssetRegistryTag > &OutTags) const overrideUAtomSoundBasevirtual
GetAssetUserDataArray() const overrideUAtomSoundBasevirtual
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) overrideUAtomSoundBasevirtual
GetAtomBusSends(TArray< FAtomSoundToBusSend > &OutSends) constUAtomSoundBasevirtual
GetAtomRack() constUAtomSoundBasevirtual
GetAttenuationSettingsToApply() constUAtomSoundBasevirtual
GetConcurrencyHandles(TArray< FAtomConcurrencyHandle > &OutConcurrencyHandles) constUAtomSoundBasevirtual
GetDuration() const overrideUMySoundvirtual
GetMaxDistance() const overrideUMySoundvirtual
GetModulationSettings() constUAtomSoundBaseinlinevirtual
GetPitchMultiplier()UAtomSoundBasevirtual
GetPriority() constUAtomSoundBasevirtual
GetSoundClass() constUAtomSoundBasevirtual
GetSoundName() constUAtomSoundBaseinlinevirtual
GetSoundResource()UAtomSoundBasevirtual
GetSoundSourceBusSends(EAtomBusSendStage BusSendStage, TArray< FAtomSoundSourceBusSendInfo > &OutSends) constUAtomSoundBasevirtual
GetVirtualizationMode() constUAtomSoundBasevirtual
GetVolumeMultiplier()UAtomSoundBasevirtual
InitParameters(TArray< FAtomAisacParameter > &ParametersToInit, FName InFeatureName=NAME_None)UAtomSoundBasevirtual
IsGeneratingAudio() constUAtomSoundBaseinline
IsLooping() constUAtomSoundBasevirtual
IsOneShot() constUAtomSoundBasevirtual
IsParameterValid(const FAtomAisacParameter &InParameter) constUAtomSoundBasevirtual
IsPlayable() const overrideUMySoundvirtual
IsPlayWhenSilent() constUAtomSoundBasevirtual
IsSeekable() constUAtomSoundBaseinlinevirtual
IsStreaming(const TCHAR *PlatformName=nullptr) constUAtomSoundBaseinlinevirtual
MaxDistanceUAtomSoundBase
ModulationSettingsUAtomSoundBase
Parse(FAtomRuntime *AtomRuntime, const UPTRINT PlaybackInstanceHash, FAtomActiveSound &ActiveSound, const FAtomSoundParseParameters &ParseParams, TArray< FAtomPlaybackInstance * > &OutPlaybackInstances) overrideUMySoundvirtual
PostInitProperties() overrideUAtomSoundBasevirtual
PostLoad() overrideUAtomSoundBasevirtual
PreEffectSourceBusSendsUAtomSoundBase
PriorityUAtomSoundBase
RemovePlayingSource(const FAtomSoundClientPtr &Source)UAtomSoundBase
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) overrideUAtomSoundBasevirtual
Serialize(FArchive &Ar) overrideUAtomSoundBasevirtual
ShouldApplyInteriorVolumes()UAtomSoundBasevirtual
SoundClassObjectUAtomSoundBase
SourcesPlayingUAtomSoundBaseprivate
SourcesPlayingCsUAtomSoundBasemutableprivate
UAtomSoundBase(const FObjectInitializer &ObjectInitializer)UAtomSoundBase
VirtualizationModeUAtomSoundBase
WaveInfoUAtomSoundBase