CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Is Playing
Identifier
IsPlaying
Description
Returns true if the targeted AtomComponent's sound is playing.
Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state.
Target is Atom Component
Inputs
Arg Description
Target
Atom Component Object Reference
Outputs
Arg Description
Return Value
Boolean
Returns true if the targeted AtomComponent's sound is playing.
Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state. |