Returns true if the targeted AtomComponent's sound is playing.
Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state.
Target is Atom Component
Inputs
Arg
Description
Target Atom Component Object Reference
Outputs
Arg
Description
Return Value Boolean
Returns true if the targeted AtomComponent's sound is playing.
Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state. |