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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Target is Atom Gameplay Statics
Cosmetic. This event is only for cosmetic, non-gameplay actions.
| Arg | Description |
|---|---|
| In Exec | |
| Sound Atom Sound Base Object Reference | Sound to play. |
| Volume Multiplier Float (single-precision) | A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
| Pitch Multiplier Float (single-precision) | A linear scalar multiplied with the pitch. |
| Start Time Float (single-precision) | How far in to the sound to begin playback at |
| Concurrency Settings Atom Concurrency Object Reference | Override concurrency settings package to play sound with |
| Owning Actor Actor Object Reference | The actor to use as the "owner" for concurrency settings purposes. Allows PlaySound calls to do a concurrency limit per owner. |
| Is UISound Boolean | True if sound is UI related, else false |
| Arg | Description |
|---|---|
| Out Exec |