CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Play Sound 2D
Identifier
PlaySound2D
Description
Plays a sound directly with no attenuation, perfect for UI sounds.
  • Fire and Forget.
  • Not Replicated.

Target is Atom Gameplay Statics

Cosmetic. This event is only for cosmetic, non-gameplay actions.

Inputs
Arg Description
In
Exec
Sound
Atom Sound Base Object Reference
Sound to play.
Volume Multiplier
Float (single-precision)
A linear scalar multiplied with the volume, in order to make the sound louder or softer.
Pitch Multiplier
Float (single-precision)
A linear scalar multiplied with the pitch.
Start Time
Float (single-precision)
How far in to the sound to begin playback at
Concurrency Settings
Atom Concurrency Object Reference
Override concurrency settings package to play sound with
Owning Actor
Actor Object Reference
The actor to use as the "owner" for concurrency settings purposes. Allows PlaySound calls to do a concurrency limit per owner.
Is UISound
Boolean
True if sound is UI related, else false
Outputs
Arg Description
Out
Exec