CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Spawn Sound 2D
Identifier
SpawnSound2D
Description
This function allows users to create Atom Components with settings specifically for non-spatialized,
non-distance-attenuated sounds. Atom Components created using this function by default will not have
Spatialization applied. Sound instances will begin playing upon spawning this Atom Component.
  • Not Replicated.

Target is Atom Gameplay Statics

Cosmetic. This event is only for cosmetic, non-gameplay actions.

Inputs
Arg Description
In
Exec
Sound
Atom Sound Base Object Reference
Sound to play.
Volume Multiplier
Float (single-precision)
A linear scalar multiplied with the volume, in order to make the sound louder or softer.
Pitch Multiplier
Float (single-precision)
A linear scalar multiplied with the pitch.
Start Time
Float (single-precision)
How far in to the sound to begin playback at
Concurrency Settings
Atom Concurrency Object Reference
Override concurrency settings package to play sound with
Persist Across Level Transition
Boolean
Auto Destroy
Boolean
Whether the returned Atom Component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated
Outputs
Arg Description
Out
Exec
Return Value
Atom Component Object Reference
An Atom Component to manipulate the spawned sound