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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Target is Atom Gameplay Statics
Cosmetic. This event is only for cosmetic, non-gameplay actions.
Arg | Description |
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In Exec | |
Sound Atom Sound Base Object Reference | Sound to play. |
Volume Multiplier Float (single-precision) | A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
Pitch Multiplier Float (single-precision) | A linear scalar multiplied with the pitch. |
Start Time Float (single-precision) | How far in to the sound to begin playback at |
Concurrency Settings Atom Concurrency Object Reference | Override concurrency settings package to play sound with |
Persist Across Level Transition Boolean | |
Auto Destroy Boolean | Whether the returned Atom Component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated |
Arg | Description |
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Out Exec | |
Return Value Atom Component Object Reference | An Atom Component to manipulate the spawned sound |