CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Spawn Sound at Location
Identifier
SpawnSoundAtLocation
Description
Spawns a sound at the given location. This does not travel with any actor. Replication is also not handled at this point.
Target is Atom Gameplay Statics
Inputs
Arg Description
In
Exec
Sound
Atom Sound Base Object Reference
sound to play
Location
Vector
World position to play sound at
Rotation
Rotator
World rotation to play sound at
Volume Multiplier
Float (single-precision)
A linear scalar multiplied with the volume, in order to make the sound louder or softer.
Pitch Multiplier
Float (single-precision)
A linear scalar multiplied with the pitch.
Start Time
Float (single-precision)
How far in to the sound to begin playback at
Attenuation Settings
Atom Attenuation Object Reference
Override attenuation settings package to play sound with
Concurrency Settings
Atom Concurrency Object Reference
Override concurrency settings package to play sound with
Auto Destroy
Boolean
Whether the returned Atom Component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated
Outputs
Arg Description
Out
Exec
Return Value
Atom Component Object Reference
An Atom Component to manipulate the spawned sound