|  | CriWare Unreal Engine
    Plug-ins for CriWare solutions. | 
 
    | Arg | Description | 
|---|---|
| In Exec | |
| Sound Atom Sound Base Object Reference | sound to play | 
| Attach to Component Scene Component Object Reference | |
| Attach Point Name Name | Optional named point within the AttachComponent to play the sound at | 
| Location Vector | Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset | 
| Rotation Rotator | Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a relative offset | 
| Location Type EAttachLocation Enum | Specifies whether Location is a relative offset or an absolute world position | 
| Stop when Attached to Destroyed Boolean | Specifies whether the sound should stop playing when the owner of the attach to component is destroyed. | 
| Volume Multiplier Float (single-precision) | A linear scalar multiplied with the volume, in order to make the sound louder or softer. | 
| Pitch Multiplier Float (single-precision) | A linear scalar multiplied with the pitch. | 
| Start Time Float (single-precision) | How far in to the sound to begin playback at | 
| Attenuation Settings Atom Attenuation Object Reference | Override attenuation settings package to play sound with | 
| Concurrency Settings Atom Concurrency Object Reference | Override concurrency settings package to play sound with | 
| Auto Destroy Boolean | Whether the returned Atom Component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated | 
| Arg | Description | 
|---|---|
| Out Exec | |
| Return Value Atom Component Object Reference | An Atom Component to manipulate the spawned sound |