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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Arg | Description |
---|---|
In Exec | |
Sound Atom Sound Base Object Reference | sound to play |
Attach to Component Scene Component Object Reference | |
Attach Point Name Name | Optional named point within the AttachComponent to play the sound at |
Location Vector | Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset |
Rotation Rotator | Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a relative offset |
Location Type EAttachLocation Enum | Specifies whether Location is a relative offset or an absolute world position |
Stop when Attached to Destroyed Boolean | Specifies whether the sound should stop playing when the owner of the attach to component is destroyed. |
Volume Multiplier Float (single-precision) | A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
Pitch Multiplier Float (single-precision) | A linear scalar multiplied with the pitch. |
Start Time Float (single-precision) | How far in to the sound to begin playback at |
Attenuation Settings Atom Attenuation Object Reference | Override attenuation settings package to play sound with |
Concurrency Settings Atom Concurrency Object Reference | Override concurrency settings package to play sound with |
Auto Destroy Boolean | Whether the returned Atom Component will be automatically cleaned up when the sound finishes (by completing or stopping) or whether it can be reactivated |
Arg | Description |
---|---|
Out Exec | |
Return Value Atom Component Object Reference | An Atom Component to manipulate the spawned sound |