CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Get Sound
Identifier
GetSound
Description
UFUNCTION(BlueprintCallable, Category = "Atom|AtomWavePlayer")
UAtomSoundCue* GetCue() const { return SoundAtomCue; }
Target is Atom Wave Player
Inputs
Arg Description
Target
Atom Wave Player Object Reference
Outputs
| Arg | Description | | — | — | | Return Value
Atom Sound Base Object Reference | UFUNCTION(BlueprintCallable, Category = "Atom|AtomWavePlayer") UAtomSoundCue* GetCue() const { return SoundAtomCue; } |