CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Is Paused
Identifier
IsPaused
Description
Check whether playback is currently paused.
Target is Atom Wave Player
Inputs
Arg Description
Target
Atom Wave Player Object Reference
Outputs
Arg Description
Return Value
Boolean
true if playback is paused, false otherwise. See: IsLooping, IsPaused, IsPlaying, Pause