CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Is Playing
Identifier
IsPlaying
Description
Check whether playback has started.
Target is Atom Wave Player
Inputs
Arg Description
Target
Atom Wave Player Object Reference
Outputs
Arg Description
Return Value
Boolean
true if playback has started, false otherwise. See: IsLooping, IsPaused, IsPlaying, Play