CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Atom Quartz

Functions
SetQuartzSubsystemTickableWhenPaused
IsQuartzEnabled
IsClockRunning
GetRoundTripMinLatency
GetRoundTripMaxLatency
GetRoundTripAverageLatency
GetHandleForClock
GetGameThreadToAtomRenderThreadMinLatency
GetGameThreadToAtomRenderThreadMaxLatency
GetGameThreadToAtomRenderThreadAverageLatency
GetEstimatedClockRunTime
GetDurationOfQuantizationTypeInSeconds
GetCurrentClockTimestamp
GetAtomRenderThreadToGameThreadMinLatency
GetAtomRenderThreadToGameThreadMaxLatency
GetAtomRenderThreadToGameThreadAverageLatency
DoesClockExist
DeleteClockByName
DeleteClockByHandle
CreateNewClock

AtomQuartzSubsystem SetQuartzSubsystemTickableWhenPaused

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CriWare > BlueprintAPI > AtomQuartzSubsystem


SetQuartzSubsystemTickableWhenPaused

Set Quartz Subsystem Tickable when Paused

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target
Boolean In Tickable when Paused

Outputs

Type Name Description
Exec Out

AtomQuartzSubsystem IsQuartzEnabled

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CriWare > BlueprintAPI > AtomQuartzSubsystem


IsQuartzEnabled

Is Quartz Enabled

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target

Outputs

Type Name Description
Exec Out
Boolean Return Value

AtomQuartzSubsystem IsClockRunning

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CriWare > BlueprintAPI > AtomQuartzSubsystem


IsClockRunning

returns true if the clock is running

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target
Name Clock Name

Outputs

Type Name Description
Exec Out
Boolean Return Value

AtomQuartzSubsystem GetRoundTripMinLatency

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CriWare > BlueprintAPI > AtomQuartzSubsystem


GetRoundTripMinLatency

Get Round Trip Min Latency

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem GetRoundTripMaxLatency

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


GetRoundTripMaxLatency

Get Round Trip Max Latency

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem GetRoundTripAverageLatency

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CriWare > BlueprintAPI > AtomQuartzSubsystem


GetRoundTripAverageLatency

latency data (Round trip)

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem GetHandleForClock

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CriWare > BlueprintAPI > AtomQuartzSubsystem


GetHandleForClock

get handle for existing clock

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target
Name Clock Name

Outputs

Type Name Description
Exec Out
Atom Quartz Clock Handle Object Reference Return Value

AtomQuartzSubsystem GetGameThreadToAtomRenderThreadMinLatency

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


GetGameThreadToAtomRenderThreadMinLatency

Get Game Thread to Atom Render Thread Min Latency

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem GetGameThreadToAtomRenderThreadMaxLatency

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


GetGameThreadToAtomRenderThreadMaxLatency

Get Game Thread to Atom Render Thread Max Latency

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem GetGameThreadToAtomRenderThreadAverageLatency

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


GetGameThreadToAtomRenderThreadAverageLatency

latency data (Game thread -> Audio Render Thread)

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem GetEstimatedClockRunTime

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


GetEstimatedClockRunTime

Returns the amount of time, in seconds, the clock has been running. Caution: due to latency, this will not be perfectly accurate

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target
Name (by ref) In Clock Name

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem GetDurationOfQuantizationTypeInSeconds

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CriWare > BlueprintAPI > AtomQuartzSubsystem


GetDurationOfQuantizationTypeInSeconds

Returns the duration in seconds of the given Quantization Type

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target
Name Clock Name
EQuartzCommandQuantization Enum (by ref) Quantization Type
Float (single-precision) Multiplier

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem GetCurrentClockTimestamp

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CriWare > BlueprintAPI > AtomQuartzSubsystem


GetCurrentClockTimestamp

Retrieves a timestamp for the clock

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target
Name (by ref) In Clock Name

Outputs

Type Name Description
Exec Out
Quartz Transport Time Stamp Structure Return Value

AtomQuartzSubsystem GetAtomRenderThreadToGameThreadMinLatency

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


GetAtomRenderThreadToGameThreadMinLatency

Get Atom Render Thread to Game Thread Min Latency

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem GetAtomRenderThreadToGameThreadMaxLatency

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


GetAtomRenderThreadToGameThreadMaxLatency

Get Atom Render Thread to Game Thread Max Latency

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem GetAtomRenderThreadToGameThreadAverageLatency

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


GetAtomRenderThreadToGameThreadAverageLatency

latency data (Audio Render Thread -> Game thread)

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target

Outputs

Type Name Description
Exec Out
Float (single-precision) Return Value

AtomQuartzSubsystem DoesClockExist

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


DoesClockExist

returns true if the clock exists

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target
Name Clock Name

Outputs

Type Name Description
Exec Out
Boolean Return Value

AtomQuartzSubsystem DeleteClockByName

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


DeleteClockByName

delete an existing clock given its name

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target
Name Clock Name

Outputs

Type Name Description
Exec Out

AtomQuartzSubsystem DeleteClockByHandle

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


DeleteClockByHandle

delete an existing clock given its clock handle

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target
Atom Quartz Clock Handle Object Reference (by ref) In Clock Handle

Outputs

Type Name Description
Exec Out

AtomQuartzSubsystem CreateNewClock

Navigation

CriWare > BlueprintAPI > AtomQuartzSubsystem


CreateNewClock

Clock Creation
create a new clock (or return handle if clock already exists)

Target is Atom Quartz

Inputs

Type Name Description
Exec In
Atom Quartz Object Reference Target
Name Clock Name
Quartz Clock Settings Structure In Settings
Boolean Override Settings if Clock Exists
Boolean Use Atom Audio Engine Clock Manager

Outputs

Type Name Description
Exec Out
Atom Quartz Clock Handle Object Reference Return Value