CriWare Unreal Engine
Plug-ins for CriWare solutions.
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2023-06-26
We have started providing " CRIWARE Unreal Engine Plugin V2" as a major update of CRIWARE Unreal Engine Plugin.
We will review the UI/UX related to CRI ADX®, CRI LipSync®, and CRI Sofdec® to significantly improve work efficiency.
CRI Atom Craft Tool : 3.50.00
Sofdec Tools: 2.24.00
ADX/Sofdec library version: ADX2_SDK_Ver.2.25.00_Sofdec2_SDK_Ver.2.24.00
The import process of ACB ( Atom CueSheet Binary) files created with CRI AtomCraft into Unreal Editor has been made about 100 times faster than previous versions.
Previously, one asset file was generated for each sound data in the ACB. After this update, asset are generated per ACB file.
We've Add a number of debugging commands that allow you to monitor the usage of sound related resources while the game is Run , and to View information about the audio being played on the screen.
The number of new commands Add is more than 10 times that of the previous version.
We've significantly increased the number of sound parameters that can be controlled in the Unreal Editor. Some of the sound expression that was previously only adjustable in the sound authoring tool CRI AtomCraft can now be achieved without leaving the Unreal Editor . This allows you to create a sound design workflow that suits your project and team.
We have completely redesigned the way we manage sound resources. In an open world, many sounds such as environmental sounds and conversations are played at the same time, but by loading only the necessary resources when needed, it is possible to express rich sound while minimizing memory usage.
You can set the expression of sound through walls, attenuation of volume according to distance, application of effects, etc. for each space, making it easy to implement sound that express the worldview of an open world.
Add new feature LipsAtomComponent.
This feature allows lip syncing to be achieved with lower code than previous versions.
In addition to lip syncing using real-time audio analysis, it also supports pre-analysis.
Pre-analyzed lip sync information can be saved and reused as an asset File.
Add new feature ManaSoundComponent.
It is possible to apply ADX sound effects and categories to the audio in the video, and to convert it into a 3D sound source. Additionally, behavior stability has been improved by reviewing the overall design.
The libraries for each model comply with the SDK listed in the Unreal Engine 5.2 release notes.
Please check the PlatformSDK for each model from the URL below, install the target SDK, and use this Plugin.
https://docs.unrealengine.com/5.2/en-US/unreal-engine-5.2-release-notes/
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