CriWare Unreal Engine
Plug-ins for CriWare solutions.
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2024/2/2
From this plugin, the version information has been changed from the previous 2.xx.xx.xx to 2.xx.xx. Added functions, fixed bugs, and changed specifications for CRI ADX and CRI Sofdec.
CRI Atom Craftツール :3.52.00
Sofdec Tools :2.24.02
ADX / Sofdec library version: ADX2_SDK_Ver.2.27.00_Sofdec2_SDK_Ver.2.25.00
Sound xR functionality is now also available in the CRIWARE UnrealEngine Plugin.
Sound xR is a virtual stereophonic sound solution for earphones/headphones developed by YAMAHA.
In the application area of xReality, which is collectively known as VR/AR/MR/SR, it enables interactive and high-quality sound image localization and sound space design.
Added the ability to control the rendering type used when outputting sound.
The rendering type refers to the output method of the rendered stereophonic sound, and by changing it, you can change the localization of the sound.
Users can easily change the sense of positioning by creating a SoundFieldRack asset for settings and specifying the asset created in the project settings.
AudioLink is a feature of UnrealEngine that is an API that connects Unreal Audio Engine to external software such as other audio engines.
Input/output to AtomSoundRenderer for this function is now possible from Ver2.2.
Therefore, by using the AudioLink function, it is possible to play sounds designed with MetaSound using ADX's AtomSoundRenderer output, or output AtomSound to UnrealSoundRenderer and apply effects on the UnrealEngine side.
When specifying a sound for a SpawnSound or PlaySound Blueprint node, a waveform is now displayed inside the node.
The libraries for each model comply with the SDK listed in the Unreal Engine 5.3 release notes.
Please check the PlatformSDK for each model from the URL below, install the target SDK, and use this Plugin.
https://docs.unrealengine.com/5.3/en-US/unreal-engine-5.3-release-notes/
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