CriWare Unreal Engine
Plug-ins for CriWare solutions.
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CRIWARE Unreal Engine Plugin Ver2.02.xx Release Notes

Update date

2024/2/2

overview

From this plugin, the version information has been changed from the previous 2.xx.xx.xx to 2.xx.xx. Added functions, fixed bugs, and changed specifications for CRI ADX and CRI Sofdec.

Tool Library

CRI Atom Craftツール      :3.52.00
Sofdec Tools           :2.24.02
ADX / Sofdec library version: ADX2_SDK_Ver.2.27.00_Sofdec2_SDK_Ver.2.25.00

Attention
making inquiries, please indicate the library version using the version checker (wizz).

ADX

Compatible with Sound xR

Sound xR functionality is now also available in the CRIWARE UnrealEngine Plugin.
Sound xR is a virtual stereophonic sound solution for earphones/headphones developed by YAMAHA.
In the application area of ​​xReality, which is collectively known as VR/AR/MR/SR, it enables interactive and high-quality sound image localization and sound space design.

Addition of SoundField function

Added the ability to control the rendering type used when outputting sound.
The rendering type refers to the output method of the rendered stereophonic sound, and by changing it, you can change the localization of the sound.
Users can easily change the sense of positioning by creating a SoundFieldRack asset for settings and specifying the asset created in the project settings.

Support for AudioLink function

AudioLink is a feature of UnrealEngine that is an API that connects Unreal Audio Engine to external software such as other audio engines.
Input/output to AtomSoundRenderer for this function is now possible from Ver2.2.
Therefore, by using the AudioLink function, it is possible to play sounds designed with MetaSound using ADX's AtomSoundRenderer output, or output AtomSound to UnrealSoundRenderer and apply effects on the UnrealEngine side.

Improved waveform expression when specifying sound in Blueprint node

When specifying a sound for a SpawnSound or PlaySound Blueprint node, a waveform is now displayed inside the node.

RELEASE NOTES (Translation regarding the following details will be omitted.)

ADX

Function addition

2.02.00 Release

  • 3D stereo pan spread now supports multichannel.
  • Added the ability to change the sound priority according to the distance between the listener and the sound source to AttenuationSettings.
  • Added the ability to change the sound volume depending on the direction the listener is facing in AttenuationSettings.
  • In Blueprint, items that specify special asset such as Atom sounds, buses, AISAC patches, and AISAC controls can now be selected from the drop-down list.
  • Added Soundfield Rack.
  • Added asset that allow platform-specific Endpoint settings.
  • Added AudioLink function.
  • Now compatible with Sound xR.

Bug fixes

2.02.00 Release

  • Fixed an issue where AtomComponent's priority settings were not applied to Atom's voice priority.
  • Fixed an issue where linear interpolation of panning in non-spatialized attenuation settings was not working correctly.
  • Fixed an issue where the 3D pan spread value in the stereo playback attenuation setting was not working correctly.
  • Fixed an issue where the 3D sound debug display was not updating correctly for stereo sounds, causing some random sounds to be displayed as stereo sounds.
  • Fixed an issue where the panning direction would be random when a listener entered a GameplayVolume that had a Portal configured.

Specification change

Sofdec

Function addition

Bug fixes

Specification change

Update PlatformSDK

The libraries for each model comply with the SDK listed in the Unreal Engine 5.3 release notes.
Please check the PlatformSDK for each model from the URL below, install the target SDK, and use this Plugin.
https://docs.unrealengine.com/5.3/en-US/unreal-engine-5.3-release-notes/



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