CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Atom::FModulationDestination Member List

This is the complete list of members for Atom::FModulationDestination, including all inherited members.

DestinationDataAtom::FModulationDestinationprivate
FModulationDestination()=defaultAtom::FModulationDestination
FModulationDestination(const FModulationDestination &InModulationDestination)Atom::FModulationDestination
FModulationDestination(FModulationDestination &&InModulationDestination)Atom::FModulationDestination
GetBuffer() constAtom::FModulationDestinationinline
GetHasProcessed() constAtom::FModulationDestinationinline
GetValue() constAtom::FModulationDestinationinline
Init(FAtomRuntimeId InRuntimeID, bool bInIsBuffered=false, bool bInValueNormalized=false)Atom::FModulationDestination
Init(FAtomRuntimeId InRuntimeID, FName InParameterName, bool bInIsBuffered=false, bool bInValueNormalized=false)Atom::FModulationDestination
IsActive()Atom::FModulationDestination
operator=(const FModulationDestination &InModulationDestination)Atom::FModulationDestination
operator=(FModulationDestination &&InModulationDestination)Atom::FModulationDestination
ProcessControl(float InValueUnitBase, int32 InNumSamples=0)Atom::FModulationDestination
UpdateModulators(const TSet< TObjectPtr< UAtomModulatorBase > > &InModulators)Atom::FModulationDestination
UpdateModulators(const TSet< UAtomModulatorBase * > &InModulators)Atom::FModulationDestination
UpdateModulators(const TSet< const UAtomModulatorBase * > &InModulators)Atom::FModulationDestination
UpdateModulatorsInternal(TArray< TUniquePtr< Atom::IModulatorSettings > > &&ProxySettings)Atom::FModulationDestinationprivate