CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomWavePlayer 成员列表

成员的完整列表,这些成员属于 UAtomWavePlayer,包括所有继承而来的类成员

AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel)UAtomWavePlayer
AtomRackUAtomWavePlayer
AtomWavePlayerStateChangedUAtomWavePlayerprivate
BeginDestroy() overrideUAtomWavePlayervirtual
bIsFadingOutUAtomWavePlayer
bIsPausedUAtomWavePlayer
bIsPreviewSoundUAtomWavePlayer
bIsRequestPlayingUAtomWavePlayerprotected
bIsSoundLoadingUAtomWavePlayerprotected
bIsUISoundUAtomWavePlayer
bLoopUAtomWavePlayerprotected
bUsePCMFilterUAtomWavePlayer
CacheWaveInfo()UAtomWavePlayerprivate
FadeInTimeDurationUAtomWavePlayer
FilterDataFunctionUAtomWavePlayerprivate
GetAtomRack() constUAtomWavePlayerinline
GetDesc()UAtomWavePlayerinline
GetDetailedInfoInternal() const overrideUAtomWavePlayervirtual
GetPlayState() constUAtomWavePlayer
GetSound() constUAtomWavePlayerinline
GetSoundBank() constUAtomWavePlayer
GetStatId() const overrideUAtomWavePlayerinline
GetTime() constUAtomWavePlayerinline
GetWaveInfo() constUAtomWavePlayerinline
GetWorld() const overrideUAtomWavePlayerinline
HandleNativePlayerOnDecode(CriAtomPcmFormat format, CriSint32 num_channels, CriSint32 num_samples, void *data[])UAtomWavePlayer
HandleNativePlayerOnStatusChanged(CriAtomPlayerStatus Status)UAtomWavePlayer
HasError() constUAtomWavePlayer
IsLooping() constUAtomWavePlayerinline
IsPaused() constUAtomWavePlayerinline
IsPlaying() constUAtomWavePlayerinline
IsTickable() const overrideUAtomWavePlayer
IsTickableInEditor() const overrideUAtomWavePlayerinline
IsTickableWhenPaused() const overrideUAtomWavePlayerinline
NativePlayerUAtomWavePlayerprotected
OnWaveFinishedUAtomWavePlayer
OnWaveFinishedNativeUAtomWavePlayer
OnWavePlaybackPercentUAtomWavePlayer
OnWavePlaybackPercentNativeUAtomWavePlayer
Play(float StartTime=0.0f)UAtomWavePlayer
PlaybackCompleted(bool bFailedToStart)UAtomWavePlayerprivate
PlayFadeInDurationUAtomWavePlayerprotected
PlayFadeVolumeLevelUAtomWavePlayerprotected
PlayInternal(const float StartTime=0.0f, const float FadeInDuration=0.0f, const float FadeVolumeLevel=1.0f)UAtomWavePlayerprotected
PlayStartTimeUAtomWavePlayerprotected
PostLoad() overrideUAtomWavePlayervirtual
RegisterFilterDataFunction(FAtomPcmFilterFunction Function)UAtomWavePlayerinline
Serialize(FArchive &Ar) overrideUAtomWavePlayervirtual
SetCue(UAtomSoundCue *InSoundCue)UAtomWavePlayer
SetLooping(bool Looping)UAtomWavePlayerinline
SetPaused(bool bPause=true)UAtomWavePlayer
SetWave(UAtomSoundWave *InSoundWave)UAtomWavePlayer
SoundUAtomWavePlayer
Stop()UAtomWavePlayer
StopDelayed(float DelayTime)UAtomWavePlayer
Tick(float DeltaTime) overrideUAtomWavePlayer
TimeAtomWavePlayedUAtomWavePlayer
UAtomWavePlayer(const FObjectInitializer &ObjectInitializer)UAtomWavePlayer
WaveInfoUAtomWavePlayer
~UAtomWavePlayer()UAtomWavePlayervirtual