|
CriWare Unreal Engine
Plug-ins for CriWare solutions.
|
声场控制输出声音时使用的渲染类型。
渲染类型是指要渲染的3D声音的输出方式,通过改变它,可以改变声音的定位感,因此最好根据使用声音的目的来改变它。
声场设置使用 SoundfieldRack资产。
关于SoundfieldRack资产,请参考文章SoundfieldRack资产。
如何在您的项目中设置 Soundfield 如下。
您可以从“ProjectSettings”->“CriWare”->“Core”中的“Sound Renderer”和“Spatialization Rack”进行设置。
要启用双耳化,您必须启用“启用双耳空间化”项。
打开/关闭 ProjectSettings 中的“启用双耳空间化”时的行为如下。
| HRTF: OFF | HRTF: ON | |
|---|---|---|
| ASR | channel -> Device | channel -> Device |
| Channel Spatial | channel -> Device | channel -> HRTF -> Device |
| Ambisonics | Ambisonics -> Device | Ambisonics -> HRTF -> Device |
| OBA | OBA -> Device | OBA -> HRTF -> Device |

THIS SERVICE MAY CONTAIN TRANSLATIONS POWERED BY GOOGLE. GOOGLE DISCLAIMS ALL WARRANTIES RELATED TO THE TRANSLATIONS, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTIES OF ACCURACY, RELIABILITY, AND ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.