CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Soundfield

声场控制输出声音时使用的渲染类型。
渲染类型是指要渲染的3D声音的输出方式,通过改变它,可以改变声音的定位感,因此最好根据使用声音的目的来改变它。
声场设置使用 SoundfieldRack资产。
关于SoundfieldRack资产,请参考文章SoundfieldRack资产

如何指定Spatialization Rack

如何在您的项目中设置 Soundfield 如下。
您可以从“ProjectSettings”->“CriWare”->“Core”中的“Sound Renderer”和“Spatialization Rack”进行设置。
要启用双耳化,您必须启用“启用双耳空间化”项。


“Enable Binaural Spatialization”的打开/关闭时的行为


打开/关闭 ProjectSettings 中的“启用双耳空间化”时的行为如下。

HRTF: OFF HRTF: ON
ASR channel -> Device channel -> Device
Channel Spatial channel -> Device channel -> HRTF -> Device
Ambisonics Ambisonics -> Device Ambisonics -> HRTF -> Device
OBA OBA -> Device OBA -> HRTF -> Device


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