CRIWARE Unity Plugin Manual
Last Updated: 2024-07-12
CRI Assets Update History
CRI Assets ChangeLog
[1.1.04] - 2024-4-26
Dependencies
CRIWARE for Unity : 2.42.34
Internal fixes only.
[1.1.03] - 2024-4-4
Dependencies
CRIWARE for Unity : 2.42.34
Fixed
Fixed a problem in which library initialization during USM asset import could fail in rare cases.
[1.1.02] - 2024-1-31
Dependencies
CRIWARE for Unity : 2.41.89
Added
Added the ability to apply ACF when previewing an ACB asset on the inspector.
Added option to enable/disable audio reference link adjustment for USM assets.
Fixed
Fixed an issue where an exception may occur when serializing CriAtomCueReference and displaying it on the inspector.
[1.0.02] - 2023-8-4
Dependencies
CRIWARE for Unity : 2.41.62
Internal fixes only.
[1.0.01] - 2023-7-12
Dependencies
CRIWARE for Unity : 2.41.62
Internal fixes only.
[1.0.00] - 2023-6-29
Dependencies
CRIWARE for Unity : 2.41.62
Added
Added the ability to set an appropriate value for each type as the default DeployType when adding assets.
Added the ability to display some information in ACF assets on the inspector.
Added the ability to copy queue names on the ACB asset inspector.
Fixed
Fixed an issue where preview playback could not be performed referring to AWB placed outside the project folder (via UnityPackage, etc.).
Fixed an issue where the contents of the CRI asset preview window might not be displayed.
Fixed an issue where the first import of USM assets would fail.
[0.5.02] - 2023-5-24
Dependencies
CRIWARE for Unity : 2.40.18
Fixed
Fixed an issue where an exception may occur when collecting CriAtomAcbAsset by GC.
[0.5.00] - 2023-3-7
Dependencies
CRIWARE for Unity : 2.40.18
Added
Added setMode argument to CriMana.Player.SetAsset method.
[0.4.03] - 2023-2-22
Dependencies
CRIWARE for Unity : 2.40.18
Fixed
Fixed an issue where the build preprocess consumed excessive memory.
Fixed an issue where the DLL was not referenced when the Inspector UI was not displayed.
[0.4.01] - 2022-12-23
Dependencies
CRIWARE for Unity : 2.40.18
Added
Made the CriAtomAcbAsset.Awb property externally accessible.
Added the ability to set whether to embed MovieInfo when importing USM assets.
Fixed
Fixed an issue where 3D positioning cues could not be previewed using the preview button on the Inspector.
[0.3.16] - 2022-11-24
Dependencies
CRIWARE for Unity : 2.40.18
Fixed
Fixed so that the Inspector can be displayed even if DeployType is null.
[0.3.14] - 2022-12-13
Dependencies
CRIWARE for Unity : 2.40.18
Fixed
Fixed an issue where DeployType could not be changed at once when multiple CRI assets were selected.
Fixed an issue where data was not included in the build when the DeployType of CRI assets placed in the Resources folder was StreamingAssets.
Fixed an issue where an exception would occur when a project references some UnityPackages.
Fixed an issue where the library might be terminated when starting the Editor while it was running.
[0.3.10] - 2022-8-24
Dependencies
CRIWARE for Unity : 2.40.18
Added
Added UsmAsset property to CriManaAssetClip.
Enabled access to CriAssetImporter class from outside.
Added the ability to automatically search for AWB assets with the same name and set references when importing ACB assets.
Fixed
Corrected handling of Z buffer when using Graphic drawing mode in CriManaMovieControllerForAsset.
Fixed an issue where preview playback of Atom could not be performed when the CriAtomAssets inspector was displayed.
Fixed an issue where the unloadImmediate argument was not working in the CriAtomAssetsLoader.ReleaseCueSheet method.
Fixed an issue in Editor where ACB assets loaded externally using Addressables etc. could not be played in Timeline.
[0.3.04] - 2022-6-15
Dependencies
CRIWARE for Unity : 2.39.68
Fixed
Fixed an issue where queue names starting with an underscore were not displayed in the queue name popup display of CriAtomSourceForAssets.
Fixed an issue where the display name of CriAtomCueReference on the Inspector was fixed as "Cue" regardless of the field name.
[0.3.02] - 2022-5-31
Dependencies
CRIWARE for Unity : 2.39.67
Fixed
Fixed an issue that would result in multiple initializations when attempting to initialize only CriFs while previewing an ACB asset.
Fixed an issue that would result in multiple initializations when attempting to initialize only CriFs immediately after importing/previewing USM assets.