CRIWARE Unity Plugin Manual
Last Updated: 2025-05-08
Stream playback of WebGL version of ADX
Stream playback in ADX for WebGL can be used on other models as well, but you need to be aware of the location of the AWB file.
For example, if you load an AWB file from StreamingAssets, the first time you access it, playback will be delayed until the AWB file is downloaded from the server (after the second access, it will be loaded from the local cache).
Please note that whether the AWB file is on a remote path or a local path, the memory required for the file size will be consumed in the WebGL environment.
See also Loading WebGL version ADX data.