CRIWARE Unity Plugin Manual  Last Updated: 2024-07-12
Player 成员列表

成员的完整列表,这些成员属于 Player,包括所有继承而来的类成员

additiveModePlayer
applyTargetAlphaPlayer
atomExPlayerPlayer
AudioTrack 枚举名称Player
CreateRendererResource(int width, int height, bool alpha)Playerinline
cuePointCallbackPlayer
CuePointCallback(ref EventPoint eventPoint)Player
Dispose()Playerinline
DisposeRendererResource()Playerinline
extraAtomExPlayerPlayer
frameInfoPlayer
GetDisplayedFrameNo()Playerinline
GetExtraAudioVolume()Playerinline
GetSubAudioVolume()Playerinline
GetTime()Playerinline
GetVolume()Playerinline
HasRenderedNewFrame()Playerinline
isFrameAvailablePlayer
IsPaused()Playerinline
Loop(bool sw)Playerinline
maxFrameDropPlayer
MovieEventSyncMode 枚举名称Player
movieInfoPlayer
nativeStatusPlayer
numberOfEntriesPlayer
OnSubtitleChangedPlayer
Pause(bool sw)Playerinline
PauseOnApplicationPause(bool sw)Playerinline
playerHolderPlayer
Prepare()Playerinline
PrepareForRendering()Playerinline
SetAsrRackId(int asrRackId)Playerinline
SetAudioBaseConcatenation(bool enabled)Playerinline
SetAudioTrack(int track)Playerinline
SetBufferingTime(float sec)Playerinline
SetBusSendLevel(string bus_name, float level)Playerinline
SetContentId(CriFsBinder binder, int contentId, SetMode setMode=SetMode.New)Playerinline
SetData(IntPtr data, System.Int64 dataSize, SetMode setMode=SetMode.New)Playerinline
SetData(byte[] data, System.Int64 datasize, SetMode setMode=SetMode.New)Playerinline
SetExtraAudioBusSendLevel(string bus_name, float volume)Playerinline
SetExtraAudioTrack(int track)Playerinline
SetExtraAudioVolume(float volume)Playerinline
SetFile(CriFsBinder binder, string moviePath, SetMode setMode=SetMode.New)Playerinline
SetFileRange(string filePath, System.UInt64 offset, System.Int64 range, SetMode setMode=SetMode.New)Playerinline
SetManualTimerUnit(ulong timeUnitN, ulong timeUnitD)Playerinline
SetMasterTimerType(TimerType timerType)Playerinline
SetMaxPictureDataSize(System.UInt32 maxDataSize)Playerinline
SetMinBufferSize(int min_buffer_size)Playerinline
SetMode 枚举名称Player
SetMovieEventSyncMode(MovieEventSyncMode mode)Playerinline
SetSeekPosition(int frameNumber)Playerinline
SetShaderDispatchCallback(ShaderDispatchCallback shaderDispatchCallback)Playerinline
SetSpeed(float speed)Playerinline
SetSubAudioBusSendLevel(string bus_name, float volume)Playerinline
SetSubAudioTrack(int track)Playerinline
SetSubAudioVolume(float volume)Playerinline
SetSubtitleChannel(int channel)Playerinline
SetTimeStretchQuality(float quality)Playerinline
SetVolume(float volume)Playerinline
ShaderDispatchCallback(MovieInfo movieInfo, bool additiveMode)Player
Start()Playerinline
Status 枚举名称Player
statusPlayer
StatusChangeCallback(Status status)Player
statusChangeCallbackPlayer
Stop()Playerinline
StopForSeek()Playerinline
subAtomExPlayerPlayer
subtitleBufferPlayer
SubtitleChangeCallback(IntPtr subtitleBuffer)Player
subtitleSizePlayer
SyncMasterTimer()Playerinline
TimerType 枚举名称Player
uiRenderModePlayer
Update()Playerinline
UpdateMaterial(UnityEngine.Material material)Playerinline
UpdateWithManualTimeAdvanced()Playerinline
UpdateWithUserTime(ulong timeCount, ulong timeUnit)Playerinline