CRI LipSyncis a voice analysis lip sync middlewarethat usesdeep learning voice analysis technology to automatically generatenatural mouth patternsfrom voice data.
It generates natural mouth movements that match the dialoguein in-game conversation scenes.

In November 2025, we released "CRI LipSync Alive," which specializes in pre-analysis.
As the next-generation version of "CRI LipSync," this is a specialized pre-analysis tool that can output up to 14 types of animation curves, including 5 types of vowels and 9 types of consonants.

Features

1. Automatic generation of natural mouth patterns 

1. Automatic generation of natural mouth patterns 

CRI LipSync analyzes the waveform of the voice and automatically outputs the optimal mouth shape. It is also possible to determine pronunciation parameters, such as tongue position and the opening and closing of the mouth for bilabial sounds.
2. Supports both 2D and 3D models

2. Supports both 2D and 3D models

The generated mouth patterns are output in a format that is easy to use with various character models. It supports both 2D and 3D, enabling a richer gaming experience for a wide range of uses and genres.
3. Language-independent

3. Language-independent

It can generate mouth patterns in any language. There is no need to prepare dictionary data for each language in advance. This greatly improves the efficiency when developing titles that will be released worldwide in multiple languages.

4. Supports a wide range of voice timbres

It can analyze lines from a wide variety of voices, regardless of age, gender, or voice quality. It can generate mouth patterns corresponding to any voice type, regardless of pitch.

Functions

LipSync Library

It works in conjunction with the sound middleware "CRI ADX®" to create real-time lip movement patterns from input voice. It is available free of charge to CRIWARE users.

Allows for more efficient development

Contributing to more efficient development
CRI LipSync makes development more efficient as there is no need to create assets manually in advance.

Supports various game engines

Supports various game engines
It can be used for development in Unity and Unreal Engine environments.

Multi-platform support

Multi-platform support
It works on a wide range of platforms, including smartphones, PlayStation®5, Xbox Series X/S, Nintendo Switch™, and PC.

Interfaces with ADX

Interfaces with ADX
When working in conjunction with our audio middleware "CRI ADX®", mouth patterns can be easily obtained from audio playback.

Analyzes singing data

Analyzes singing data
CRI LipSync not only supports normal conversations but also singing voice analysis.
LipSync Tools
LipSync V 
LipSync Alive 

Product specifications and cost

LipSync Library
LipSync Tools
LipSync V
LipSync Alive

It analyzes any audio data, regardless of speaker or language, and outputs lip-sync animation that corresponds to the audio.

Provided SDK事前解析コマンドラインツール
(サンプル、ドキュメント)
Supported Game EnginesNot supported
(For standalone tools)
Supported PlatformsWindows
Price (excluding tax)ご利用内容に応じた料金プランをご案内しております。 ​
詳しくは弊社お問い合わせフォームからお問い合わせください。​

Steps to Start

The following installation flow and fee structure are intended for use in games.
If you wish to use other content, please contact us separately.

LipSync Library
LipSync Tools
LipSync V 
LipSync Alive 

Topics

CEDEC2019 (in Japanese)

The session videos and presentation materials for CRI's sponsored session "Make characters more attractive! Lip sync middleware for games," which was attended by a large number of visitors at CEDEC 2019, are now available.

Trial

Please use the inquiry form to let us know your desired product, platform, engine, etc.
For inquiries regarding contracts and fees, please use the form below.