CRI LipSync is a lip-sync middleware uses deep learning voice analysis technology to automatically generates natural mouth patterns from voice data.During conversations between in-game characters, it generates natural mouth movements that match the dialogue.
CRI LipSync analyzes the waveform of the voice and automatically outputs the optimal mouth shape. It is also possible to determine pronunciation parameters, such as tongue position and the opening and closing of the mouth for bilabial sounds.
2. Supports both 2D and 3D models
The generated mouth patterns are output in a format that is easy to use with various character models. It supports both 2D and 3D, enabling a richer gaming experience for a wide range of uses and genres.
3. Language-independent
It can generate mouth patterns in any language. There is no need to prepare dictionary data for each language in advance. This greatly improves the efficiency when developing titles that will be released worldwide in multiple languages.
4. Supports a wide range of voice timbres
It can analyze lines from a wide variety of voices, regardless of age, gender, or voice quality. It can generate mouth patterns corresponding to any voice type, regardless of pitch.
Key Features
LipSync Library
Integrates with the sound middleware “CRI ADX®” to generate lip-sync patterns in real time from input audio. CRIWARE users can utilize this feature free of charge.
Allows for more efficient development
CRI LipSync makes development more efficient as there is no need to create assets manually in advance.
Supports various game engines
CRI LipSync can be used for development in Unity and Unreal Engine 4 environments.
Multi-platform support
Compatible with smartphones, PlayStation®5, Xbox Series X/S, Nintendo Switch™, PlayStation®4, Xbox One, and PC.
Interfaces with ADX
When working in conjunction with our audio middleware "CRI ADX®", mouth patterns can be easily obtained from audio playback.
Analyzes singing data
CRI LipSync not only supports normal conversations but also singing voice analysis.
This Windows tool analyzes audio files in advance and outputs lip-sync patterns as text. It also supports editing within CG tools and conversion to proprietary game formats.
CRIWARE users can use it free of charge from development start through release and beyond.
Audio analysis using a dedicated tool
A dedicated command line tool analyzes audio data and outputs mouth patterns.
External tool integration
The mouth pattern is output in text format, so it can be edited using CG tools, etc.
Multi-platform support
Compatible with smartphones, PlayStation®5, Xbox Series X/S, Nintendo Switch™, PlayStation®4, Xbox One, and PC.
Analyzes singing data
CRI LipSync not only supports normal conversations but also singing voice analysis.
Integrates with the sound middleware “CRI ADX®” to generate lip-sync patterns in real time from input audio. CRIWARE users can utilize this feature free of charge.
Provided SDK
Included in CRIWARE SDK (libraries, samples, documentation)
Supported Game Engines
Unity, Unreal Engine 4, Unreal Engine 5
Supported Platforms
iOS, Android PlayStation®4, PlayStation®5 Nintendo Switch™, Nintendo Switch™ 2 Xbox One, Xbox Series X, Xbox Series S Windows
Price (excluding tax)
CRI ADX users can use it free of charge.
LipSync Tools
This Windows tool analyzes audio files in advance and outputs lip-sync patterns as text. It also supports editing within CG tools and conversion to proprietary game formats.
CRIWARE users can use it free of charge from development start through release and beyond.
Provided SDK
Windows command line tools (samples, documentation)
Supported Game Engines
Not supported (Standalone tools)
Supported Platforms
iOS, Android PlayStation®4, PlayStation®5 Nintendo Switch™, Nintendo Switch™ 2 Xbox One, Xbox Series X, Xbox Series S Windows ほか
Price (excluding tax)
[CRIWARE user] Available for free [Non-CRIWARE users] For the development period, the initial fee is 600,000 yen/6 months, and can be extended for 100,000 yen/month thereafter.
It analyzes audio from the microphone input in real time and instantly outputs lip movement patterns. It can also output pre-recorded audio files as text and generate lip movement patterns as text, supporting editing within CG tools.
LipSync V (real-time library) Windows command line tools (samples, documentation)
Supported Game Engines
Unity
Supported Platforms
iOS, Android Windows
Price (excluding tax)
[Event plan] 150,000 yen per event*The event period is within one week
[Subscription Plan] 300,000 yen/3 months, 500,000 yen/6 months, 900,000 yen/12 months *License is on a company basis, but separate licenses may be required depending on the scale of business.
Price List
If the options below do not apply to your project, please contact us.
The installation flow and fee structure shown here are intended for use in games. If you wish to use it for other content, please contact us.
LipSync Library
Create mouth patterns in real time from input voice.
STEP1Trial application
Please apply for a trial from the inquiry form. *This offer is only available to ADX users and corporate customers.
STEP2Trial
You can try the LipSync library for free. Free technical support is available during the trial period.
STEP3Implementation
Please contact our sales staff and submit your project's information. *No license fees will be charged.
LipSync Tools
Use pre-analyzed mouth patterns.
STEP1 Trial application
Please apply for a trial from the inquiry form. * This offer is only available to corporate customers.
STEP2Trial
You can try out the full version according to the license period (*). Free technical support is available during the trial period.
* The license period is until the end of title development for ADX users, and 2 weeks for non-ADX users.
STEP3Implementation
Please contact our sales representative and submit your acceptance letter. We will enter into a license agreement. Depending on the contract, you will be charged 600,000 yen (excluding tax, for the development period) for the first 6 months.
*ADX users can use the service free of charge during the title development period.
STEP4Development
Development will be conducted using LipSync Tools.
STEP5License extension
If you wish to use the service for more than six months, you will need to extend the license. Please contact our sales staff. After the extension, you will be charged a usage fee of 100,000 yen/month (excluding tax).
STEP6Title release
After the title is released, there is no need to report sales figures, etc.
STEP7After the title release
If you want to use LipSync Tools to add voices, etc., you will need to sign a new contract. Please contact our sales representative.*People who use CRIWARE will also be charged.
* From January 2024, if you are using CRIWARE, you will be able to use LipSync Tools free of charge even after the title is released.
LipSync V
Topics
CEDEC2019
The session videos and presentation materials for CRI's sponsored session "Make characters more attractive! Lip sync middleware for games," which was attended by a large number of visitors at CEDEC 2019, are now available.
Please use the inquiry form to let us know your desired product, platform, engine, etc. For inquiries regarding contracts and fees, please use the form below.
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