CRI ADX  Last Updated: 2024-07-17 10:47 p
In-game Preview
CRI Atom Craft is composed of two components, an authoring tool (user interface) and a previewer (sound output).
When doing a preview playback on the authoring tool, it instructs the previewer to transmit data, set parameters and start a playback through a TCP/IP connection.


The authoring tool and the previewer can run separately.
For example, when running the previewer on the other target machine on which the authoring tool does not run, it is possible to preview the authoring result on the machine.
The previewer functions are provided by the monitor library for the runtime.
The in-game preview can be incorporated by linking it to an application.
Just by specifying the preview target in the authoring tool for the preview program linked to a game, parameters of a sound effect being played back in the game can be changed in real time and waveform data can be replaced from the authoring tool.


[Note]
For details on procedures for in-game preview function, see Procedures for In-game Preview .