CRI ADX  Last Updated: 2025-05-07 13:34 p
Sequence

What is Sequence?

"Sequence" is a mechanism to place sounds or evens (such as loops) on the time line to play back or control them.
A Cue can have multiple tracks and it has the time axis for the each track.
You can easily create a sequence by placing the wave data or Cues to this track.
Since the output file only contains timing information and playback parameters for voices, the user can create various sounds without worrying about using up the memory.
The user can create these sequences while viewing video files.

Creating Sequence Data

In ADX, all data created using the CRI Atom tool (CRI Atom Craft) is output to the game data as a sequence.
In other words, "cue = sequence".
For this reason, the following settings can be made.
  • Set cue or automation to the track
  • Set marker (loop, end, etc.) to the cue
  • Place two or more sounds in a track
  • Set a delay value for the sound in the track


For information on how to create cues (sequence data) in CRI Atom Craft, see here .

About sequences in Atom Library Ver.2.20.31 and later

In Atom Library Ver.2.20.31 and later, the scheduling function has been improved to allow for more precise control of playback start timing than before.
As a result, the accuracy of the waveform playback start timing (1) in sequences created with the tool has been changed from milliseconds to samples.
In addition, resources (voices) are secured 0.5 frames earlier than before for waveforms that start sounding in the middle of a sequence.
Note:
The tool allows you to specify the waveform playback start time down to 0.1 microseconds, but the ACB outputs it in microseconds with the decimal point rounded down.
Due to the output sampling rate of the Atom library, if the playback start time is between output audio samples, playback will start from the nearest sample position, rounded up or down.