CriAtomExPlayeBackId playback_id;
for(;;) {
sleep(1);
break;
}
}
void criAtomEx_ExecuteMain(void)
Execute the server processing.
CriAtomExPlaybackStatus criAtomExPlayback_GetStatus(CriAtomExPlaybackId id)
Get the playback status.
void criAtomExPlayback_Pause(CriAtomExPlaybackId id, CriBool sw)
Pause/resume the sound.
enum CriAtomExPlaybackStatusTag CriAtomExPlaybackStatus
Playback status.
@ CRIATOMEXPLAYBACK_STATUS_PLAYING
Definition: cri_le_atom_ex.h:4180
CriAtomExPlayerObj * CriAtomExPlayerHn
Player handle.
Definition: cri_le_atom_ex.h:3622
CriAtomExPlaybackId criAtomExPlayer_Prepare(CriAtomExPlayerHn player)
Prepare the playback.
void criAtomExPlayer_SetCueId(CriAtomExPlayerHn player, CriAtomExAcbHn acb_hn, CriAtomExCueId id)
Set the sound data to play (specifying a Cue ID)