for(;;) {
criFwSys_WaitVsync();
break;
}
}
CriAtomExAcbObj * CriAtomExAcbHn
ACB handle.
Definition: cri_le_atom_ex.h:3033
CriAtomExAcbHn criAtomExAcb_LoadAcbFile(CriFsBinderHn acb_binder, const CriChar8 *acb_path, CriFsBinderHn awb_binder, const CriChar8 *awb_path, void *work, CriSint32 work_size)
Load an ACB file.
CriBool criAtomEx_Initialize(const CriAtomExConfig *config, void *work, CriSint32 work_size)
Initialize the library.
void criAtomEx_ExecuteMain(void)
Execute the server processing.
CriBool criAtomEx_RegisterAcfFile(CriFsBinderHn binder, const CriChar8 *path, void *work, CriSint32 work_size)
Register an ACF file.
#define criAtomEx_SetUserAllocator(p_malloc_func, p_free_func, p_obj)
Register a custom memory allocator.
Definition: cri_le_atom_ex.h:309
CriAtomExPlayerStatus criAtomExPlayer_GetStatus(CriAtomExPlayerHn player)
Get the player status.
CriAtomExPlaybackId criAtomExPlayer_Start(CriAtomExPlayerHn player)
Start the playback.
CriAtomExPlayerObj * CriAtomExPlayerHn
Player handle.
Definition: cri_le_atom_ex.h:3622
CriAtomExPlayerHn criAtomExPlayer_Create(const CriAtomExPlayerConfig *config, void *work, CriSint32 work_size)
Create an AtomEx player.
void criAtomExPlayer_SetCueId(CriAtomExPlayerHn player, CriAtomExAcbHn acb_hn, CriAtomExCueId id)
Set the sound data to play (specifying a Cue ID)
enum CriAtomExPlayerStatusTag CriAtomExPlayerStatus
Player status.
@ CRIATOMEXPLAYER_STATUS_PLAYEND
Definition: cri_le_atom_ex.h:3670
struct CriAtomExVoicePoolTag * CriAtomExVoicePoolHn
Voice Pool handle.
Definition: cri_le_atom_ex.h:3220
CriAtomExVoicePoolHn criAtomExVoicePool_AllocateAdxVoicePool(const CriAtomExAdxVoicePoolConfig *config, void *work, CriSint32 work_size)
Create an ADX Voice Pool.