CRI ADX
Last Updated: 2024-07-17 10:47 p
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How to Move a Sound Source
Changing the Volume in Data
Use the
criAtomEx3dSource_Create
function to create a 3D sound source handle.
For the player handle, set the 3D sound source handle via the
criAtomExPlayer_Set3dSourceHn
function.
Use the
criAtomEx3dSource_SetPosition
function to set the sound source position.
Use the
criAtomEx3dSource_SetVelocity
function to set the velocity of the sound source (if using the Doppler effect).
Use the ::criAtomEx3dSource_SetConeOrientation function to set the orientation of the sound source (if a cone is set).
Use the
criAtomEx3dSource_Update
function to update.
For an overview of 3D positioning, refer to 'criatom_feat_3d_position.'
Also refer to the sample program '
3D positioning
.'
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