CRI ADX  Last Updated: 2024-07-17 10:47 p
Preview menu

This menu allows you to preview the image. Set playback/stop and various preview methods. For more information about the preview feature, see Preview (listen to the sound) .

Item Runtime behavior
Play Plays the selected playable object (Cue, materials, etc.).
Stop Stops all objects that are playing.
Toggle (Play/Stop) If the selected object is playing, it will stop the playback. If the selected object is stopped, it will start playing.
Force all stops (DSP also stops) Stops all currently playing Cue without releasing them.
effect plugins processing also stops.
Stop selected Cue only Stops only the selected Cue.
Play on Cue selection Specifies whether to play when a Cue is selected in the tree.
None: Does not play.
Play: Starts playback.
Toggle Play: Plays after stopping a currently playing Cue.
Build and play selected Cue only Specifies whether to build and play only the selected Cue.
When enabled, it may reduce the preview start time if there are a large number of waveforms in the Cue sheet.
Single Player Preview Specifies whether to use a single Player for preview playback.
Auto Re-Preview When you perform an operation such as changing the position of the waveform region while playing a Cue, you can specify whether or not to immediately re-play the Cue.
(Note)Auto Re-Preview cannot be performed for some parameters, such as changing the presence or absence of a Cue limit.
Play Original Sound If a material is selected, it plays the corresponding waveform file.
If a waveform region on the timeline is selected, it plays the waveform file of the referenced material.
Stop Original Sound Stops playing the waveform file.
Start in-game preview Starts the in-game preview. The Cue sheet and ACF built in-game on the actual device must be loaded.
Stop in-game preview Stops the in-game preview.
Reset Previewer Resets the previewer used to preview the Cue.