CRI ADX  Last Updated: 2024-07-17 10:47 p
CriAtomInstrumentPlayerConfigTag Struct Reference

#include <cri_le_atom.h>

Data Fields

const CriChar8 * interface_name
 
const CriChar8 * instrument_name
 
CriSint32 max_channels
 
CriSint32 max_sampling_rate
 
CriAtomSoundRendererType sound_renderer_type
 

Detailed Description

Instrument Player creation configuration structure

Description:
A structure for specifying behavior specifications when creating a player that can play an instrument.

The created player will reserve as many internal resources as needed, depending on the settings specified in this structure when creating the handle.
The size of the work area required by the player depends on the parameters specified in this structure.
Attention
Be sure to clear the structure to zero before using it because it may increase the number of members in the future.
(Be careful not to enter an undefined value in the structure member.)

Field Documentation

◆ interface_name

const CriChar8* interface_name

Interface Name

◆ instrument_name

const CriChar8* instrument_name

Instrument Name

◆ max_channels

CriSint32 max_channels

Max Channels

◆ max_sampling_rate

CriSint32 max_sampling_rate

Max Sampling Rate

◆ sound_renderer_type

CriAtomSoundRendererType sound_renderer_type

Sound renderer Type


The documentation for this struct was generated from the following file: